Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges. Co-Authored-By: OpenAI Codex <codex@openai.com> |
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| .. | ||
| CompositeLiveEntityResourceLifecycleTests.cs | ||
| DeferredLiveEntityRuntimeComponentLifecycleTests.cs | ||
| ExternalContainerLifecycleControllerTests.cs | ||
| GameWindowLiveEntityCompositionTests.cs | ||
| InboundPhysicsStateControllerTests.cs | ||
| LiveEntityLifecycleStressTests.cs | ||
| LiveEntityLivenessControllerTests.cs | ||
| LiveEntityPhysicsHostOwnershipTests.cs | ||
| LiveEntityPresentationControllerTests.cs | ||
| LiveEntityProjectionWithdrawalControllerTests.cs | ||
| LiveEntityRuntimeTests.cs | ||
| LiveEntityTeardownPlanTests.cs | ||
| LiveWorldOriginStateTests.cs | ||
| ParentAttachmentStateTests.cs | ||
| RecallTeleportAnimationTests.cs | ||
| RetailInboundEventDispatcherTests.cs | ||