acdream/docs
Erik 68d6898339 roadmap: add F.5a — visible-at-login dev panels (consumes #13)
Sub-phase under existing F.5 (Core panels) capturing the immediate
follow-up to ISSUES.md #13: now that PlayerDescriptionParser surfaces
the full trailer (Inventory / Equipped / Shortcuts / HotbarSpells /
DesiredComps / Options1+2 / SpellbookFilters) and GameEventWiring
populates ItemRepository at login, F.5a wires that data into minimal
ImGui dev panels under ACDREAM_DEVTOOLS=1 so it's observable in-game.

Establishes the binding pattern (AcDream.UI.Abstractions ViewModels →
ImGui renderer) that the eventual D.2b retail-skinned F.5 panels
reuse. Spec to brainstorm before code.
2026-05-10 10:06:30 +02:00
..
architecture docs(architecture): WorldBuilder inventory + CLAUDE.md alignment 2026-05-08 08:31:03 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans roadmap: add F.5a — visible-at-login dev panels (consumes #13) 2026-05-10 10:06:30 +02:00
research docs(A.5): cold-start handoff for the next session 2026-05-09 21:11:46 +02:00
superpowers refactor(net): #13 Parsed.TrailerTruncated + diag logging 2026-05-10 08:26:08 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: close ISSUES.md #13 — PD trailer parser shipped 2026-05-10 09:47:51 +02:00