Sub-phase under existing F.5 (Core panels) capturing the immediate follow-up to ISSUES.md #13: now that PlayerDescriptionParser surfaces the full trailer (Inventory / Equipped / Shortcuts / HotbarSpells / DesiredComps / Options1+2 / SpellbookFilters) and GameEventWiring populates ItemRepository at login, F.5a wires that data into minimal ImGui dev panels under ACDREAM_DEVTOOLS=1 so it's observable in-game. Establishes the binding pattern (AcDream.UI.Abstractions ViewModels → ImGui renderer) that the eventual D.2b retail-skinned F.5 panels reuse. Spec to brainstorm before code. |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||