Phase 1 MVP end-to-end. Program.cs initializes Serilog, builds an AppPluginHost that hands plugins a SerilogAdapter (IPluginLogger), discovers plugins from the App's output plugins/ dir, loads each via PluginLoader, calls Enable on all of them before opening the GameWindow, and calls Disable in a finally block on shutdown. AcDream.Plugins.Smoke is a new first-party plugin that logs through the host during Initialize / Enable / Disable. Its csproj references the abstractions with Private=false + ExcludeAssets=runtime to avoid shipping a second copy of AcDream.Plugin.Abstractions.dll (which would break ALC type identity). An MSBuild Target on the App project copies the plugin DLL into plugins/AcDream.Plugins.Smoke/ and writes the plugin.json manifest next to it. Smoke verified against real dats. Console output observed: [INF] scanning plugins in ...\plugins [INF] smoke plugin initialized [INF] loaded plugin acdream.smoke (Smoke Plugin) [INF] smoke plugin enabled loaded landblock 0xA9B4FFFF <window renders terrain> [INF] smoke plugin disabled (on shutdown) Phase 1 done. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
17 lines
656 B
XML
17 lines
656 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<!-- Plugin DLLs are copied to plugins/<id>/ at build of AcDream.App.
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They must NOT bring AcDream.Plugin.Abstractions.dll with them;
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the host already owns it. -->
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\AcDream.Plugin.Abstractions\AcDream.Plugin.Abstractions.csproj">
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<Private>false</Private>
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<ExcludeAssets>runtime</ExcludeAssets>
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</ProjectReference>
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</ItemGroup>
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</Project>
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