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Four live findings, each with the paper-verification failure named: G1 the container-capacity guard counted containers by a local type/capacity heuristic that over-classifies ordinary items; retail buckets from the wire's ContainerProperties at insert. Now reads ClientObjectTable's existing ContainerTypeHint (AP-168 narrowed to the shop-stock half; a pre-check must never false-block). G2 the amount bar never showed live because ACE never sets StackSize on browse listings — DescStackSize is null for every real vendor item and the C4 paper test hand-set the field, bypassing the materializer. The materializer now falls back to the packed supply count (AP-169, ACE adaptation); the new test drives the REAL materializer. G3 an out-of-range Use now dispatches ON ARRIVAL (pickup's shape): ACE's HandleActionUseItem only opens the vendor when the Use finds the player in range — a click-time send is greeted and dropped (AP-170, ACE adaptation; retail's server walks the player, ACE does not). G4 bought items appended because ACE's placement echo (UIQueue) can beat the CreateObject (SmartboxQueue) — cross-queue, no ordering guarantee — and the early echo was silently dropped. ClientObjectTable now stashes unresolved placements and replays them at Ingest: buys land at the retail list head. No register row — this RESTORES parity. Clean-room complete solution: 11,521 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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| .. | ||
| InteractionStateTests.cs | ||
| LocalPlayerImmediatePositionTests.cs | ||
| LocalPlayerOutboundCombatStyleTests.cs | ||
| PlayerMouseLookMovementTests.cs | ||
| PlayerMovementControllerTests.cs | ||
| PlayerOutboundPositionTests.cs | ||
| PlayerPhysicsQuantumCaptureTests.cs | ||
| RuntimeActionStateTests.cs | ||
| RuntimeActionTestFactory.cs | ||
| RuntimeCharacterStateTests.cs | ||
| RuntimeCombatAttackStateTests.cs | ||
| RuntimeCombatModeStateTests.cs | ||
| RuntimeCombatTargetStateTests.cs | ||
| RuntimeCommunicationStateTests.cs | ||
| RuntimeGameplayOwnershipTests.cs | ||
| RuntimeHostileTargetQueryTests.cs | ||
| RuntimeInteractionTransactionStateTests.cs | ||
| RuntimeInventoryStateTests.cs | ||
| RuntimeLocalPlayerFirstEntryStateTests.cs | ||
| RuntimeLocalPlayerMovementStateTests.cs | ||
| RuntimeLocalPlayerPhysicsPublicationStateTests.cs | ||
| RuntimeSpellCastStateTests.cs | ||
| RuntimeVendorLifecycleTests.cs | ||
| RuntimeVendorRangeQueryTests.cs | ||
| VendorShopItemMaterializerTests.cs | ||