8 tasks: CameraDiagnostics static (Task 1) → RetailChaseCamera math primitives (Task 2) → Update() integration (Task 3) → CameraController dual-camera (Task 4) → InputAction + DebugVM mirrors (Task 5) → DebugPanel section (Task 6) → GameWindow wiring (Task 7) → build + test + visual handoff (Task 8). Each task is TDD-shaped with exact code in every step. PlayerTranslucency is computed + tested but applying to the player mesh is explicitly deferred (Q1 escape clause in the spec). For docs/superpowers/specs/2026-05-18-retail-chase-camera-design.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||