acdream/tests/AcDream.App.Tests/UI/Layout
Erik 955f7a69a8 feat(D.2b): UiMenu (Type 6) — generic dropdown; channel knowledge moves to controller (widget-generalization Task 4)
UiChannelMenu → UiMenu: removed ChatChannelKind, the 14-item array, the
button-text map, and the availability default. Generic surface: MenuItem
(label + object? Payload), Selected (object?), OnSelect, EnabledProvider,
ButtonLabelProvider, RowsPerColumn/RowHeight/ColumnWidth (all settable).
All draw/event mechanics unchanged — same popup geometry, same click
coordinates, same 8-piece bevel, same 3-slice button face.

ChatWindowController gains ChannelItems[], ChannelButtonLabel(), and
ChannelAvailable() (verbatim from old widget), and populates the
factory-built Type-6 UiMenu via find-by-id rather than constructing a
replacement widget. The Menu property type is now UiMenu. OnChannelChanged
wrap replaced with the generic OnSelect wrap for the ReflowInputRow hook.

DatWidgetFactory registers Type 6 → new UiMenu().

Tests: UiChannelMenuTests → UiMenuTests (10 tests, all green); factory
Type6 test added; ChatWindowControllerTests updated to use OnSelect.
Divergence register: AP-42 added (flat item model vs retail nested-submenu
MakePopup @0x46d310 — latent, unreachable through the chat menu).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 17:18:27 +02:00
..
fixtures test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutConformanceTests.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(D.2b): UiMenu (Type 6) — generic dropdown; channel knowledge moves to controller (widget-generalization Task 4) 2026-06-16 17:18:27 +02:00
DatWidgetFactoryTests.cs feat(D.2b): UiMenu (Type 6) — generic dropdown; channel knowledge moves to controller (widget-generalization Task 4) 2026-06-16 17:18:27 +02:00
ElementReaderTests.cs fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize 2026-06-15 17:05:04 +02:00
FixtureLoader.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
LayoutConformanceTests.cs fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize 2026-06-15 17:05:04 +02:00
LayoutImporterTests.cs feat(D.2b): LayoutImporter — read layout + resolve inheritance + build tree 2026-06-15 13:52:50 +02:00
UiDatElementTests.cs feat(D.2b): importer renders Type-12-with-sprites + carries DefaultState 2026-06-15 22:54:37 +02:00
VitalsBindingTests.cs refactor(D.2b): VitalsController review fixes — cite format doc + use consts in test 2026-06-15 14:10:17 +02:00