acdream/tests/AcDream.Core.Tests
Erik 670f892bd3 feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
Port CTransition::step_up (Path 5) and SPHEREPATH::set_collide (Path 6)
from the retail decomp, turning wall-slides into proper step-up climbs
and airborne-to-roof landings.

Path 5 (grounded mover hits polygon):
- StepSphereUp calls DoStepUp which runs DoStepDown with StepUp=true
- DoStepDown now includes the retail Placement validation step
  (ACE Transition.cs:731-741) — sphere must not be inside solid geometry
  after finding a contact plane; this correctly blocks the tall-wall case
- FindObjCollisions now allocates a local ShadowEntry list per call to
  prevent "collection modified" exceptions when DoStepUp recurses back
  through TransitionalInsert → FindObjCollisions
- BSPQuery.FindCollisions passes engine through to StepSphereUp

Path 6 (airborne mover hits polygon):
- SpherePath.SetCollide: saves backup pos, records StepUpNormal, sets
  WalkInterp=1 — then returns Adjusted so TransitionalInsert retries
- SpherePath.StepUpSlide: clears ContactPlane, sets SlidingNormal for
  the tall-wall fallback
- TransitionalInsert Collide branch: re-tests as Placement when
  ContactPlaneValid; on failure restores backup and returns Collided

Test fixes (BSPStepUpTests.cs + BSPStepUpFixtures.cs):
- Tests use foot-position convention (CurPos = foot, sphere center =
  CurPos + (0,0,r)); from/to corrected from sphere-center to foot coords
- MakeTestEngine terrainZ param: 0f for grounded tests (keeps Contact
  state between sub-steps), -50f for airborne/roof tests
- to.X adjusted so sub-steps land sphere inside (not exactly touching)
  the wall, avoiding the EPSILON-shrink false-negative edge case
- All 12 BSPStepUp tests now GREEN; full suite 823/823

Retail refs:
  CTransition::step_up — acclient_2013_pseudo_c.txt:273099 / ACE:746
  CTransition::step_down — acclient_2013_pseudo_c.txt:273069 / ACE:710
  SPHEREPATH::set_collide — acclient_2013_pseudo_c.txt:321594 / ACE:279
  CTransition::transitional_insert Collide — pseudo_c:273193 / ACE:891

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 16:16:39 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Input feat(input): #24 Phase K.2 - auto-enter player mode at login + MMB mouse-look + DebugPanel free-fly + Tab to chat-input focus 2026-04-26 09:20:17 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
Physics feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing 2026-04-29 16:16:39 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(app): Phase B.2 — ChaseCamera (third-person follow camera) 2026-04-12 14:26:20 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming fix(app): Phase A.1 — pending-spawn list in GpuWorldState (proper fix) 2026-04-11 23:19:40 +02:00
Terrain fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
Textures feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8 2026-04-11 19:23:57 +02:00
Vfx feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
World Merge feature/animation-system-complete — Phase L.1c animation MVP 2026-04-29 10:50:59 +02:00
AcDream.Core.Tests.csproj feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis) 2026-04-11 22:01:45 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00