..
InteractionState.cs
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
LocalPlayerOutboundController.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
PlayerMovementController.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
PlayerPhysicsQuantumCapture.cs
fix(physics): port retail slope landing stop
2026-07-31 09:10:53 +02:00
RuntimeActionState.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeCharacterState.cs
feat(runtime): bridge executor completion to the placement stream
2026-08-02 05:22:37 +02:00
RuntimeCombatAttackState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatModeState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatTargetState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCommunicationState.cs
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
RuntimeGameplayOwnership.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
RuntimeHostileTargetQuery.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeInteractionTransactionState.cs
refactor(runtime): own interaction transactions
2026-07-26 11:13:09 +02:00
RuntimeInventoryState.cs
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
RuntimeLocalPlayerFirstEntryState.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
RuntimeLocalPlayerFrameController.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeLocalPlayerIdentityState.cs
refactor(runtime): compose canonical game runtime root
2026-07-26 18:51:17 +02:00
RuntimeLocalPlayerMovementState.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
RuntimeLocalPlayerPhysicsPublicationState.cs
fix(physics): keep remote placement and targeting in one world frame
2026-08-03 08:59:31 +02:00
RuntimeSpellCastState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00