acdream/tests/AcDream.UI.Abstractions.Tests/Input
2026-07-27 11:54:59 +02:00
..
FakeKeyboardSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
FakeMouseSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
InputDispatcherCaptureTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
InputDispatcherClickTests.cs feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
InputDispatcherDoubleClickTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
InputDispatcherIsActionHeldTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
InputDispatcherLifetimeTests.cs feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
InputDispatcherTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
KeyBindingsJsonTests.cs feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
KeyBindingsRetailTests.cs feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
KeyBindingsTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
KeyChordTests.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
MmbMouseLookTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
ModifierMaskTests.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00