Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| EntityEffectAdvanceSourceTests.cs | ||
| EntityEffectControllerTests.cs | ||
| EntityEffectPoseRegistryTests.cs | ||
| EntityEffectProfileTests.cs | ||
| EntityScriptActivatorTests.cs | ||
| IndexedSetupPartPoseBuilderTests.cs | ||
| LiveEntityLightControllerTests.cs | ||
| ParticleVisibilityControllerTests.cs | ||