acdream/src/AcDream.Core.Net
Erik 66bdae7a83 feat(ui): port retail dialog factory lifecycle
Replace the single mutable confirmation service with retail's property-backed DialogFactory model: fresh DAT roots, context ids, queue groups, priority preemption, callback/close-notice ordering, and context cancellation. Route /die, server confirmation aborts, and guarded item use through focused semantic owners.

Co-Authored-By: Codex <codex@openai.com>
2026-07-13 16:30:05 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
Packets feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
AcDream.Core.Net.csproj feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
CombatStateWiring.cs feat(inventory): port retail weapon switching 2026-07-12 23:06:31 +02:00
GameEventWiring.cs feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
NetClient.cs feat(net+app): WorldSession class + GameWindow live-mode wiring (Phase 4.7e/f) 2026-04-11 15:25:41 +02:00
NOTICE.md feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
ObjectTableWiring.cs fix(inventory): sequence secondary wield blockers 2026-07-12 23:12:07 +02:00
WorldSession.cs feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00