acdream/tests
Erik 669768d9da phase(N.4) Task 11: LandblockSpawnAdapter (atlas-tier ref-count bridge)
Bridges LoadedLandblock load/unload events to IWbMeshAdapter ref counts.
Tier-aware by design: walks WorldEntity collection filtered by
ServerGuid == 0 (procedural / atlas-tier only). Server-spawned entities
are skipped — those will go through EntitySpawnAdapter (Task 17).

Per-landblock id-set snapshot ensures unload pairs 1:1 with load even
when underlying data is released. Duplicate-load idempotency for
defensive resilience to streaming-controller bugs.

Six tests: registers per unique id; dedups across entities; skips
server-spawned; unload matches load; unknown landblock no-ops;
duplicate load no-ops.

Wiring into GpuWorldState lands in Task 12.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-08 13:53:38 +02:00
..
AcDream.Core.Net.Tests feat(net): wire 0xF625 ObjDescEvent for live appearance updates 2026-05-06 10:46:14 +02:00
AcDream.Core.Tests phase(N.4) Task 11: LandblockSpawnAdapter (atlas-tier ref-count bridge) 2026-05-08 13:53:38 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00