Instrumented acdream at the cellar lip (ACDREAM_DUMP_STEPUP=1): step-up WORKS
(518 attempts, 220 SUCCESS landing the candidate on the cottage floor Z=94.0,
matching retail's landings), but the committed CurPos never advances -- every
success is reverted, and [cell-transit] shows ResolveCellId ping-ponging every
tick at the 3-cell junction (0xA9B40175<->0174<->0171, reason=resolver). So the
wedge is a MEMBERSHIP cell-resolution instability reverting a working step-up --
NOT a collision/step-up bug, NOT edge-slide.
Notably this contradicts the master-plan P1 claim that ResolveCellId was demoted
out of the per-frame path: it is STILL driving per-frame cell changes here and is
unstable. Fix direction = the parked, approval-gated (a) ResolveCellId
demotion/stickiness (membership), now justified as a real bug by live evidence.
Collision-side fixes (abbd761 B1, 0935a31 slide_sphere) are correct + kept.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>