acdream/tests/AcDream.Content.Tests/MeshExtractorSolidFaceExtractionTests.cs
Erik 517d17b4b3 fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
The Holtburg windmill axle (GfxObj 0x010010CE, 8 polygons, all
Stippling.NoPos + SurfaceType.Base1Solid) extracted to a 0-vertex mesh.
NoPos ("NO_POS_UVS", acclient.h:7380-7388) means "this side has no
texture coordinates" — true of every solid-colour polygon, since
nothing samples them — not "there is no positive face". Extraction read
it as the latter and dropped the polygon entirely, client-wide, for
every untextured polygon on every object.

Retail's D3DPolyRender::DrawMesh (@0x0059d4a0, named-retail decomp
~line 426048) draws an untextured subset on an ordinary object exactly
like a textured one; the only retail cases that skip an untextured
subset are a building shell (RenderDeviceD3D::DrawBuilding @0x0059f2a0
sets ObjBuildingOrBuildingPart=1) or an EnvCell interior
(RenderDeviceD3D::DrawEnvCell @0x0059f170, arg4=1). The #119
investigation's "retail's skipNoTexture never draws them either"
conclusion was itself wrong as a general rule.

- MeshExtractor.PrepareGfxObjMeshData / GfxObjMesh.Build: emit the
  positive side whenever PosSurface is a valid index, regardless of
  NoPos; the existing UV-index-0 fallback already produces zero
  texcoords for a NoPos polygon with no UVs on the wire.
- RetailUntexturedSurfacePolicy.IsUntextured(SurfaceType): the one
  place that answers "is this surface textured"
  ((type & (Base1Image|Base1ClipMap)) == 0), replacing the old
  `isSolid = NoPos || Base1Solid` (which also mis-classified a NEG-side
  batch by the POS-side's NoPos flag).
- RetailUntexturedSubsetPolicy.Draws(isBuildingShell, isUntextured):
  the shared draw-time gate wired into WbDrawDispatcher.ClassifyBatches,
  .PackedOracle.ClassifyPackedBatches, and
  .DirectionalShadows.AddDirectionalShadowBatches — one predicate so the
  three walks cannot drift (Campaign VM VM6 lesson).
- CellMesh.cs / MeshExtractor.PrepareCellStructMeshData deliberately
  KEEP their NoPos-gated skip for cell-wall geometry — retail's
  DrawEnvCell really does skip untextured subsets there; register row
  AP-234 documents the NoPos-vs-Surface.Type approximation.
- PakFormat.CurrentBakeToolVersion 4->5 (LauncherInstallRecordStore in
  lockstep): a pak baked by an older tool is missing every untextured
  face. No bake was run as part of this commit.

Also fixed: WorldBuilder's own upstream ObjectMeshManager.cs has the
identical NoPos bug (ObjectMeshManager.cs:959,984) — our port had
faithfully carried it over, and our own conformance test
(Build_NoPosFlag_OnlyEmitsNegSide) asserted the bug as correct WB
conformance. Renamed/reworded to Build_NoPosFlag_EmitsBothPosAndNegSide
with a citation for why retail decomp overrides WB here.

Issue119UpNullGfxObjDumpTests re-run against the installed DAT:
#119's own two objects (0x010002B4 9/9 polys, 0x010008A8 1/1 poly) now
gate DRAWS on every polygon instead of extracting to nothing.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 11:20:24 +02:00

294 lines
11 KiB
C#

using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using AcDream.Content;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums;
using DatReaderWriter.Lib.IO;
using DatReaderWriter.Types;
using Microsoft.Extensions.Logging.Abstractions;
namespace AcDream.Content.Tests;
/// <summary>
/// #426 (2026-08-23, the Holtburg windmill axle 0x010010CE, 8 polygons all
/// NoPos + Base1Solid): MeshExtractor.PrepareGfxObjMeshData used to gate the
/// positive side on <c>!Stippling.NoPos</c>, dropping every solid-colour
/// polygon on every object client-wide (NoPos means "no positive UVs" —
/// acclient.h:7386 — not "no positive face"). These tests exercise the fix
/// through the PUBLIC PrepareMeshData entry point against a synthetic,
/// entirely in-memory dat graph (no installed DAT directory required — this
/// lane stays hermetic), using a hand-rolled <see cref="IDatReaderWriter"/> /
/// <see cref="IDatDatabase"/> pair in the same shape as
/// DatResolutionPrecedenceTests' ResolutionSource/StubDatabase.
/// </summary>
public sealed class MeshExtractorSolidFaceExtractionTests
{
private const uint GfxObjId = 0x01000001u;
private const uint SolidSurfaceId = 0x08000001u;
private const uint TexturedSurfaceId = 0x08000002u;
private const uint SurfaceTextureId = 0x05000001u;
private const uint RenderSurfaceId = 0x06000001u;
/// <summary>
/// One quad polygon, NoPos + Base1Solid: the exact shape of the windmill
/// axle's own polygons. Must now extract to 4 vertices / 6 indices in a
/// single batch flagged solid, instead of the pre-#426 0-vertex mesh.
/// </summary>
[Fact]
public void PrepareMeshData_NoPosSolidQuad_EmitsSolidBatchWithFourVerticesAndSixIndices()
{
var dats = new FakeMeshExtractorDats();
dats.RegisterRootGfxObj(GfxObjId, BuildQuadGfxObj(SolidSurfaceId, noPos: true));
var color = new ColorARGB { Alpha = 255, Red = 12, Green = 34, Blue = 56 };
dats.Register(SolidSurfaceId, new Surface
{
Type = SurfaceType.Base1Solid,
ColorValue = color,
});
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
ObjectMeshData? mesh = extractor.PrepareMeshData(GfxObjId, isSetup: false);
Assert.NotNull(mesh);
Assert.Equal(4, mesh!.Vertices.Length);
List<TextureBatchData> batches = mesh.TextureBatches.Values.Single();
TextureBatchData batch = Assert.Single(batches);
Assert.Equal(6, batch.Indices.Count);
Assert.True(batch.Key.IsSolid);
// GetOrCreateSolidColorTexture bakes the surface's own ColorValue.
Assert.Equal((byte)color.Red, batch.TextureData[0]);
Assert.Equal((byte)color.Green, batch.TextureData[1]);
Assert.Equal((byte)color.Blue, batch.TextureData[2]);
Assert.Equal((byte)color.Alpha, batch.TextureData[3]);
}
/// <summary>
/// Same NoPos quad, but the positive surface is TEXTURED
/// (Base1Image) rather than solid. NoPos still means "no UVs on this
/// polygon's wire data" regardless of what the surface is — the emitted
/// vertices fall back to UV (0,0), and the batch must be classified
/// non-solid (IsSolid == false) so it decodes the real texture instead
/// of baking a flat colour fill.
/// </summary>
[Fact]
public void PrepareMeshData_NoPosTexturedQuad_EmitsWithZeroUVsAndIsSolidFalse()
{
var dats = new FakeMeshExtractorDats();
dats.RegisterRootGfxObj(GfxObjId, BuildQuadGfxObj(TexturedSurfaceId, noPos: true));
dats.Register(TexturedSurfaceId, new Surface
{
Type = SurfaceType.Base1Image,
OrigTextureId = SurfaceTextureId,
});
dats.Register(SurfaceTextureId, new SurfaceTexture
{
Textures = new List<QualifiedDataId<RenderSurface>> { RenderSurfaceId },
});
dats.Register(RenderSurfaceId, new RenderSurface
{
Width = 1,
Height = 1,
Format = PixelFormat.PFID_A8R8G8B8,
SourceData = new byte[] { 10, 20, 30, 255 },
});
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
ObjectMeshData? mesh = extractor.PrepareMeshData(GfxObjId, isSetup: false);
Assert.NotNull(mesh);
Assert.Equal(4, mesh!.Vertices.Length);
Assert.All(mesh.Vertices, v => Assert.Equal(Vector2.Zero, v.UV));
List<TextureBatchData> batches = mesh.TextureBatches.Values.Single();
TextureBatchData batch = Assert.Single(batches);
Assert.Equal(6, batch.Indices.Count);
Assert.False(batch.Key.IsSolid);
}
/// <summary>One quad (4 verts), single polygon, PosSurface referencing <paramref name="surfaceId"/>.</summary>
private static GfxObj BuildQuadGfxObj(uint surfaceId, bool noPos)
{
return new GfxObj
{
Surfaces = { surfaceId },
VertexArray = new VertexArray
{
Vertices =
{
// No UVs at all — matches a real NoPos polygon's vertices,
// which carry no UV entries because nothing samples them.
[0] = new SWVertex { Origin = new Vector3(0, 0, 0), Normal = Vector3.UnitZ },
[1] = new SWVertex { Origin = new Vector3(1, 0, 0), Normal = Vector3.UnitZ },
[2] = new SWVertex { Origin = new Vector3(1, 1, 0), Normal = Vector3.UnitZ },
[3] = new SWVertex { Origin = new Vector3(0, 1, 0), Normal = Vector3.UnitZ },
},
},
Polygons =
{
[0] = new Polygon
{
Stippling = noPos ? StipplingType.NoPos : default,
PosSurface = 0,
NegSurface = -1,
VertexIds = { 0, 1, 2, 3 },
},
},
};
}
/// <summary>
/// Minimal in-memory <see cref="IDatReaderWriter"/> for MeshExtractor:
/// resolves exactly one "root" GfxObj through Portal (the only path
/// PrepareMeshData needs for TryResolvePreferred's default
/// implementation), plus arbitrary typed lookups (Surface,
/// SurfaceTexture, RenderSurface) also through Portal.
/// </summary>
private sealed class FakeMeshExtractorDats : IDatReaderWriter
{
private readonly Dictionary<uint, IDBObj> _portalObjects = new();
private uint _rootId;
public FakeMeshExtractorDats() => Portal = new FakeDatDatabase(_portalObjects);
public void RegisterRootGfxObj(uint id, GfxObj gfxObj)
{
_rootId = id;
_portalObjects[id] = gfxObj;
}
public void Register<T>(uint id, T obj) where T : IDBObj => _portalObjects[id] = obj;
public string SourceDirectory => string.Empty;
public IDatDatabase Portal { get; }
public IDatDatabase Cell => EmptyDatDatabase.Instance;
public ReadOnlyDictionary<uint, IDatDatabase> CellRegions { get; } =
new(new Dictionary<uint, IDatDatabase>());
public IDatDatabase HighRes => EmptyDatDatabase.Instance;
public IDatDatabase Language => EmptyDatDatabase.Instance;
public IDatDatabase Local => EmptyDatDatabase.Instance;
public ReadOnlyDictionary<uint, uint> RegionFileMap { get; } =
new(new Dictionary<uint, uint>());
public int PortalIteration => 0;
public int CellIteration => 0;
public int HighResIteration => 0;
public int LanguageIteration => 0;
public bool TryGetFileBytes(uint regionId, uint fileId, ref byte[] bytes, out int bytesRead)
{
bytesRead = 0;
return false;
}
public IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj => Array.Empty<uint>();
public IEnumerable<IDatReaderWriter.IdResolution> ResolveId(uint id) =>
id == _rootId
? new[] { new IDatReaderWriter.IdResolution(Portal, DBObjType.GfxObj) }
: Array.Empty<IDatReaderWriter.IdResolution>();
public bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public bool TrySave<T>(uint regionId, T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
[return: MaybeNull]
public T Get<T>(uint fileId) where T : IDBObj =>
Portal.TryGet<T>(fileId, out var value) ? value : default;
public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj =>
Portal.TryGet(fileId, out value);
public void Dispose()
{
}
}
private sealed class FakeDatDatabase : IDatDatabase
{
private readonly Dictionary<uint, IDBObj> _objects;
public FakeDatDatabase(Dictionary<uint, IDBObj> objects) => _objects = objects;
// Never dereferenced by MeshExtractor's own code paths (only
// RetailPhysicsScriptLoader's ctor reads it, into a NULLABLE field
// it never touches unless a physics-script emitter is loaded, which
// these tests never trigger).
public DatDatabase Db => null!;
public int Iteration => 0;
public IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj => Array.Empty<uint>();
public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj
{
if (_objects.TryGetValue(fileId, out IDBObj? obj) && obj is T typed)
{
value = typed;
return true;
}
value = default;
return false;
}
public bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value)
{
value = null;
return false;
}
public bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead)
{
bytesRead = 0;
return false;
}
public bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public void Dispose()
{
}
}
private sealed class EmptyDatDatabase : IDatDatabase
{
public static readonly EmptyDatDatabase Instance = new();
public DatDatabase Db => null!;
public int Iteration => 0;
public IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj => Array.Empty<uint>();
public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj
{
value = default;
return false;
}
public bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value)
{
value = null;
return false;
}
public bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead)
{
bytesRead = 0;
return false;
}
public bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj =>
throw new NotSupportedException();
public void Dispose()
{
}
}
}