acdream/docs
Erik 64f83d7cf1 docs: file #170 — remote creature chase+attack renders wrong vs retail
User retail side-by-side during R5-V2 visual gate: chasing+attacking monster
glides, over-frequency, uniform attack anims (retail correct on same ACE →
client-side). Decomposes into #159 (attack cmd numbering) + pending_motions
loop + dead-reckon-vs-locomotion glide. NOT V2 (chase tracking works).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 08:48:55 +02:00
..
architecture feat(physics): R5-V2 — wire TargetManager voyeur system per-entity, retire AP-79 2026-07-03 19:59:00 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: R5-V1 landed — wiring handoff, register TS-35 correction, #167, roadmap 2026-07-03 19:42:04 +02:00
research docs: R5-V1 landed — wiring handoff, register TS-35 correction, #167, roadmap 2026-07-03 19:42:04 +02:00
superpowers feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file #170 — remote creature chase+attack renders wrong vs retail 2026-07-04 08:48:55 +02:00