User retail side-by-side during R5-V2 visual gate: chasing+attacking monster glides, over-frequency, uniform attack anims (retail correct on same ACE → client-side). Decomposes into #159 (attack cmd numbering) + pending_motions loop + dead-reckon-vs-locomotion glide. NOT V2 (chase tracking works). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||