acdream/docs
Erik 64a056e656 fix(inventory): correct drag overlay priority
Keep the persistent selection indicator above retail's waiting mesh, use the normal green accept circle for backpack-grid placement, and reserve the green drop-in arrow for bag-column containers as ItemList_DragOver does.

Co-Authored-By: Codex <codex@openai.com>
2026-07-13 09:21:22 +02:00
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architecture fix(ui): port retail item drag visuals 2026-07-13 09:14:24 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans fix(inventory): correct drag overlay priority 2026-07-13 09:21:22 +02:00
research fix(inventory): correct drag overlay priority 2026-07-13 09:21:22 +02:00
superpowers feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix #208: keep combat bar hidden in peace mode 2026-07-12 22:30:55 +02:00