..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
2026-04-25 21:22:07 +02:00
Combat
feat(combat): Phase L.1c wire live attack input
2026-04-28 11:58:57 +02:00
Items
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
Lighting
feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring
2026-04-19 10:46:49 +02:00
Meshing
feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms
2026-05-11 23:54:33 +02:00
Physics
feat(physics): A6.P1 — instrument CheckOtherCells with [push-back-cell]
2026-05-21 18:38:03 +02:00
Player
feat(player): #6 fold enchantment buffs into vital max via EnchantmentMath
2026-04-25 17:55:15 +02:00
Plugins
fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
2026-04-18 15:01:32 +02:00
Rendering
feat(O-T3): extract GL infrastructure to AcDream.App
2026-05-21 16:00:31 +02:00
Selection
fix(picker): Cluster A #86 — cell-BSP ray occlusion in WorldPicker
2026-05-19 14:41:56 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Terrain
refactor(A.5 T9): _surfaceCache -> ConcurrentDictionary for off-thread mesh build
2026-05-09 22:55:53 +02:00
Textures
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
2026-05-21 15:13:26 +02:00
Ui
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
Vfx
fix(vfx #56 ): ParticleHookSink applies CreateParticleHook.PartIndex transform
2026-05-11 23:57:20 +02:00
World
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
2026-05-21 15:13:26 +02:00
AcDream.Core.csproj
chore(O-T7): code-review housekeeping after WB extraction
2026-05-21 17:29:06 +02:00