Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.
Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.
D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.
Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.
Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.
A1 ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
creature — a regression this slice introduced while closing a
structurally identical hole. Now maps to NearInterpolate; switch made
total with a throwing default proven unreachable.
R1 D2's write-nothing shape existed on the player arm only; NPC packets
fell through and wrote the body. Retail makes no player/NPC distinction.
R2 report_collision_end(this,1) @0x00514F31 was bound to
ShadowObjects.Suspend, a port of a DIFFERENT retail function
(remove_shadows_from_cells) that teleport_hook never calls. Now routes
to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
ForceEnd in an admission-blocking transaction so a DoCollisionEnd
callback cannot recreate the contact table.
R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
(~1,000+ m/s) and planned a run cycle from it. Both the install and
RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.
BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.
Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.
Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.
Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).
Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.
Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.
Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.
Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).
STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
157 lines
7.8 KiB
C#
157 lines
7.8 KiB
C#
using AcDream.Core.Items;
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namespace AcDream.Core.Physics;
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/// <summary>
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/// Per-entity flags driving the retail-faithful PvP / Player /
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/// Impenetrable exemption logic in <c>FindObjCollisions</c>. Decoded
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/// from <c>PublicWeenieDesc._bitfield</c> at <c>CreateObject</c> time.
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///
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/// <para>
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/// Bit positions (verified against
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/// <c>docs/research/named-retail/acclient_2013_pseudo_c.txt:406898-406918</c>
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/// where <c>ACCWeenieObject::IsPK/IsPKLite/IsImpenetrable</c> read directly
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/// from <c>this->pwd._bitfield</c>):
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/// </para>
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/// <list type="bullet">
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/// <item><c>BF_PLAYER = 0x8</c> (bit 3) → <see cref="IsPlayer"/></item>
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/// <item><c>BF_PLAYER_KILLER = 0x20</c> (bit 5) → <see cref="IsPK"/></item>
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/// <item><c>BF_FREE_PKSTATUS = 0x200000</c> (bit 21) → <see cref="IsImpenetrable"/></item>
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/// <item><c>BF_PKLITE_PKSTATUS = 0x2000000</c> (bit 25) → <see cref="IsPKLite"/></item>
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/// </list>
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///
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/// <para>
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/// <see cref="IsCreature"/> is NOT a PWD bit — retail derives it from
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/// <c>PublicWeenieDesc._type</c> matching <c>ITEM_TYPE_CREATURE</c>
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/// (acclient.h ITEM_TYPE enum). Set at registration time by callers that
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/// already know the item type.
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/// </para>
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/// </summary>
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[Flags]
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public enum EntityCollisionFlags : byte
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{
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None = 0x00,
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/// <summary>Set when <c>BF_PLAYER (0x8)</c> is set in <c>pwd._bitfield</c>.</summary>
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IsPlayer = 0x01,
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/// <summary>Derived from <c>ItemType.Creature</c> on the spawn payload.</summary>
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IsCreature = 0x02,
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/// <summary>Set when <c>BF_PLAYER_KILLER (0x20)</c> is set.</summary>
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IsPK = 0x04,
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/// <summary>Set when <c>BF_PKLITE_PKSTATUS (0x2000000)</c> is set.</summary>
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IsPKLite = 0x08,
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/// <summary>Set when <c>BF_FREE_PKSTATUS (0x200000)</c> is set (a.k.a. "Free" PK status — cannot be PKed).</summary>
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IsImpenetrable = 0x10,
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/// <summary>
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/// Runtime collision metadata: the target has a retail
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/// <c>CWeenieObject</c>. This is deliberately distinct from
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/// <see cref="IsCreature"/> because doors, portals, and items also have a
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/// weenie. <c>OBJECTINFO::missile_ignore</c> at <c>0x0050CEB0</c>
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/// requires this distinction for ethereal targets.
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/// </summary>
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HasWeenie = 0x20,
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/// <summary>
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/// AP-71 (Campaign P Slice P4, 2026-07-30): set when BOTH
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/// <c>BF_ADMIN (0x100000)</c> and <c>BF_IMMUNE_CELL_RESTRICTIONS
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/// (0x400000)</c> are set in <c>pwd._bitfield</c> — the exact two-bit AND
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/// retail's <c>ACCWeenieObject::CanBypassMoveRestrictions</c>
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/// (0x0058c500) evaluates to let a mover through an access-restricted
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/// (house-barrier) cell without an owner/guest-list check. Bit names
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/// confirmed at <c>acclient.h:6452-6454</c>
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/// (<c>PublicWeenieDesc::BitfieldIndex</c>); <c>BF_ADMIN</c> is
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/// independently decoded the same way in
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/// <see cref="AcDream.Core.Ui.RadarBlipColors"/>.
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/// </summary>
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CanBypassMoveRestrictions = 0x40,
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}
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/// <summary>Helpers to convert raw retail bitfields into <see cref="EntityCollisionFlags"/>.</summary>
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public static class EntityCollisionFlagsExt
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{
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/// <summary>
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/// #297 (target-side refresh): exactly the subset of
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/// <see cref="EntityCollisionFlags"/> that <see cref="FromPwdBitfield"/>
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/// can produce — IsPlayer/IsPK/IsPKLite/IsImpenetrable/
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/// CanBypassMoveRestrictions. Disjoint from <see cref="EntityCollisionFlags.IsCreature"/>
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/// (derived from ItemType) and <see cref="EntityCollisionFlags.HasWeenie"/>
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/// (set once at registration), so a live PWD-bitfield refresh can replace
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/// exactly this mask without disturbing either.
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/// </summary>
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public const EntityCollisionFlags PwdBitfieldDerivedMask =
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EntityCollisionFlags.IsPlayer
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| EntityCollisionFlags.IsPK
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| EntityCollisionFlags.IsPKLite
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| EntityCollisionFlags.IsImpenetrable
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| EntityCollisionFlags.CanBypassMoveRestrictions;
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/// <summary>
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/// Decode the player/PK/PKLite/Impenetrable bits from a
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/// <c>PublicWeenieDesc._bitfield</c> value (the WeenieHeader trailer
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/// field acdream's parser surfaces as <c>ObjectDescriptionFlags</c>).
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///
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/// <para>Bit positions per
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/// <c>docs/research/named-retail/acclient.h:6431-6463</c>
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/// (<c>PublicWeenieDesc::BitfieldIndex</c>) and
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/// <c>acclient_2013_pseudo_c.txt:441868-441890</c>
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/// (<c>PublicWeenieDesc::SetPlayerKillerStatus</c>).</para>
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/// </summary>
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public static EntityCollisionFlags FromPwdBitfield(uint bitfield)
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{
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var flags = EntityCollisionFlags.None;
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if ((bitfield & 0x8u) != 0) flags |= EntityCollisionFlags.IsPlayer;
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if ((bitfield & 0x20u) != 0) flags |= EntityCollisionFlags.IsPK;
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if ((bitfield & 0x200000u) != 0) flags |= EntityCollisionFlags.IsImpenetrable;
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if ((bitfield & 0x2000000u) != 0) flags |= EntityCollisionFlags.IsPKLite;
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// AP-71: BF_ADMIN (0x100000) AND BF_IMMUNE_CELL_RESTRICTIONS (0x400000),
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// matching CanBypassMoveRestrictions' own AND (not OR) of the two bits.
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if ((bitfield & 0x100000u) != 0 && (bitfield & 0x400000u) != 0)
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flags |= EntityCollisionFlags.CanBypassMoveRestrictions;
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return flags;
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}
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/// <summary>
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/// TS-23 (Campaign P Slice P3, 2026-07-30): translate the decoded
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/// per-entity <see cref="EntityCollisionFlags"/> (the PWD-bitfield
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/// bit-space) into the <see cref="ObjectInfoState"/> bits
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/// <c>CollisionExemption.ShouldSkip</c> and the moverFlags argument to
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/// <c>PhysicsEngine.ResolveWithTransition</c> actually consume — a
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/// DIFFERENT bit-space (retail <c>OBJECTINFO::init</c> 0x0050cf30
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/// `state |= 0x80/0x800/0x1000`, acclient.h:6190-6194) that must not be
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/// confused with the PWD wire numbering. <see cref="EntityCollisionFlags.IsPlayer"/>
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/// is deliberately NOT translated here — every existing mover-flags call
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/// site already derives <see cref="ObjectInfoState.IsPlayer"/> from its
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/// own GUID-prefix heuristic (correct per #184 Slice 2b) and this helper
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/// only fills the gap that heuristic cannot: PK/PKLite/Impenetrable.
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/// </summary>
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public static ObjectInfoState ToMoverState(this EntityCollisionFlags flags)
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{
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var state = ObjectInfoState.None;
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if ((flags & EntityCollisionFlags.IsPK) != 0) state |= ObjectInfoState.IsPK;
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if ((flags & EntityCollisionFlags.IsPKLite) != 0) state |= ObjectInfoState.IsPKLite;
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if ((flags & EntityCollisionFlags.IsImpenetrable) != 0) state |= ObjectInfoState.IsImpenetrable;
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// AP-71 (Campaign P Slice P4): the mover's own house-restriction bypass,
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// consumed by ObjectInfo.CheckEntryRestrictions.
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if ((flags & EntityCollisionFlags.CanBypassMoveRestrictions) != 0)
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state |= ObjectInfoState.CanBypassMoveRestrictions;
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return state;
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}
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/// <summary>
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/// TS-23 (Campaign P Slice P3, 2026-07-30): the one shared
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/// <c>ClientObjectTable</c>-backed mover-flags lookup every physics
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/// call site (local player world-entry, remote DR sweep + teleport,
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/// ordinary movers) uses — was inlined three times (App
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/// <c>GameWindow</c>/<c>LivePresentationComposition</c>/the since-deleted
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/// <c>RemoteTeleportController</c>, C4 route 4b-3) before being
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/// consolidated here.
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/// An entity with no row, or a row with no wire bitfield yet, resolves
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/// to <see cref="ObjectInfoState.None"/> — a no-op OR into moverFlags,
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/// bit-identical to every pre-P3 caller.
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/// </summary>
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public static ObjectInfoState ResolveMoverPvpState(this ClientObjectTable objects, uint serverGuid)
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{
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ArgumentNullException.ThrowIfNull(objects);
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return objects.Get(serverGuid)?.PublicWeenieBitfield is { } bitfield
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? FromPwdBitfield(bitfield).ToMoverState()
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: ObjectInfoState.None;
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}
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}
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