acdream/tests/AcDream.Core.Net.Tests
Erik 6119364306 test(net): pin the transport flag word against ACE, all twenty-three bits
The wire-stack audit checked the transport layer by hand and found it clean:
PacketHeader's seven fields match ACE's Pack order exactly, the optional-header
sections are parsed in ACE's order, and PacketHeaderFlags is a twenty-three of
twenty-three value match including the sparse gaps between 0x04 and 0x100 and
between 0x00800000 and 0x01000000.

Clean is worth freezing. These bits are not design choices; each one gates an
optional-header section, so a single wrong value shifts every following
section's offset and takes the packet checksum with it. The failure would not
look like a wrong flag, it would look like a corrupt connection. The enum is
small enough to pin exhaustively, so this transcribes ACE's declaration and
asserts both directions: every ACE flag exists here with ACE's value, and we
declare nothing ACE does not.

Core.Net tests go 630 to 654.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 01:54:56 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages fix(net): ranged speech carries a range float our parser was eating 2026-07-29 01:51:34 +02:00
Packets test(net): pin the transport flag word against ACE, all twenty-three bits 2026-07-29 01:54:56 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CombatStateWiringTests.cs feat(inventory): port retail weapon switching 2026-07-12 23:06:31 +02:00
GameEventWiringTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
LiveHandshakeTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
NetClientTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
ObjectTableWiringTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
PlayerDescriptionParserTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
PrivateUpdateVitalTests.cs feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
SubscriptionSetTests.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
WorldSessionChatTests.cs feat(chat): route retail lifestone commands 2026-07-13 11:43:19 +02:00
WorldSessionCombatTests.cs feat(ui): finish retail toolbar controls 2026-07-11 12:11:53 +02:00
WorldSessionConstructionTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
WorldSessionInboundBudgetTests.cs fix(net): timeslice WorldSession.Tick inbound drain (#2 flood) 2026-06-22 15:39:50 +02:00
WorldSessionInventoryActionTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
WorldSessionLinkStatusTests.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
WorldSessionNegotiationShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionNetReceiveLoopResilienceTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
WorldSessionRadarTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
WorldSessionShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionWiringOwnershipTests.cs refactor(net): own live session routing 2026-07-21 11:17:09 +02:00