acdream/src
Erik 60fbfce8bc refactor(render #53): plumb landblockId through WbDrawDispatcher walkScratch
Extends the walk scratch tuple from (entity, meshRefIndex) to
(entity, meshRefIndex, landblockId). The dispatcher's per-entity loop now
has the landblock id available for EntityClassificationCache.Populate's
landblockHint argument (consumed in Task 9). No behavior change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 17:55:51 +02:00
..
AcDream.App refactor(render #53): plumb landblockId through WbDrawDispatcher walkScratch 2026-05-10 17:55:51 +02:00
AcDream.Cli feat(vfx): Phase E.3 particle system + hook wiring + registry 2026-04-18 16:48:17 +02:00
AcDream.Core feat(A.5 T18): use cached WorldEntity AABB in dispatcher; populate at register 2026-05-10 08:20:20 +02:00
AcDream.Core.Net feat(net): #13 register PD trailer inventory+equipped in ItemRepository 2026-05-10 09:43:46 +02:00
AcDream.Plugin.Abstractions feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(A.5 T22.5): wire QualityPreset into renderer + streaming (commit 2/2) 2026-05-10 08:43:06 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00