acdream/docs/architecture
Erik 60387668d0 feat(ui): drive toolbar use state from selection
Port the retail selected-object availability predicate into Core and project it through the shared interaction owner. The imported hand now follows canonical selection/object notices, keeps weapon and targeted-tool activation on the existing wield/use cursor paths, and ghosts empty or explicitly unusable selections per the connected UX requirement.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 08:07:47 +02:00
..
acdream-architecture.md docs(architecture): record GameWindow automated closeout 2026-07-22 20:52:25 +02:00
code-structure.md fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
retail-divergence-register.md feat(ui): drive toolbar use state from selection 2026-07-23 08:07:47 +02:00
worldbuilder-inventory.md fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00