Port the retail selected-object availability predicate into Core and project it through the shared interaction owner. The imported hand now follows canonical selection/object notices, keeps weapon and targeted-tool activation on the existing wield/use cursor paths, and ghosts empty or explicitly unusable selections per the connected UX requirement. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| acdream-architecture.md | ||
| code-structure.md | ||
| retail-divergence-register.md | ||
| worldbuilder-inventory.md | ||