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AnimationCommandRouter.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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AnimationHookRouter.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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AnimationSequencer.cs
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fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left
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2026-05-18 15:16:20 +02:00 |
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BSPQuery.cs
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Revert "fix(phys): A6.P3 #98 — gate ContactPlane assignment by Normal.Z (Shape 1)"
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2026-05-23 16:54:19 +02:00 |
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BuildingPhysics.cs
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refactor(physics): Phase 2 — code-review polish on BuildingPhysics commit
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2026-05-19 18:01:44 +02:00 |
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CellDump.cs
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feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
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2026-05-23 15:16:56 +02:00 |
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CellSurface.cs
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feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
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2026-04-12 09:51:22 +02:00 |
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CellTransit.cs
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chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
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2026-05-23 15:11:49 +02:00 |
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CollisionExemption.cs
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fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone
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2026-05-13 18:27:06 +02:00 |
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CollisionPrimitives.cs
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feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
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2026-04-12 23:53:47 +02:00 |
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EntityCollisionFlags.cs
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feat(physics): live-entity collision plumbing (Commit A)
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2026-04-29 13:12:56 +02:00 |
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IAnimationHookSink.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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InterpolationManager.cs
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feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
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2026-05-05 14:56:42 +02:00 |
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MotionCommandResolver.cs
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feat(anim): Phase L.1c select combat maneuvers
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2026-04-28 11:44:17 +02:00 |
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MotionInterpreter.cs
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fix(motion): retail-faithful remote tick — clear body.Velocity, drive via seqVel
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2026-05-03 16:23:57 +02:00 |
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PhysicsBody.cs
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docs(physics): L.3c attempt — friction threshold investigation, deferred
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2026-04-30 09:46:42 +02:00 |
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PhysicsDataCache.cs
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feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
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2026-05-23 15:16:56 +02:00 |
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PhysicsDiagnostics.cs
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diag(phys): A6.P3 #98 — [step-walk-adjust] probe inside AdjustOffset
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2026-05-23 16:16:42 +02:00 |
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PhysicsEngine.cs
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fix(phys): A6.P3 slice 3 v3 — REVERT stickiness; hypothesis-test cellar-up
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2026-05-22 12:43:58 +02:00 |
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PlayerWeenie.cs
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feat(physics): PlayerWeenie with retail Run/Jump formulas
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2026-04-13 23:15:25 +02:00 |
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PortalInfo.cs
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feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
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2026-05-19 16:52:20 +02:00 |
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PortalPlane.cs
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fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test
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2026-04-12 19:08:46 +02:00 |
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PositionManager.cs
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fix(motion): project anim root motion onto terrain plane (slope staircase)
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2026-05-05 21:37:42 +02:00 |
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RemoteMoveToDriver.cs
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fix(retail): rotation rate, useability gate, retail toast strings
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2026-05-16 12:17:54 +02:00 |
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ResolveResult.cs
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feat(physics): L.3a — wall-bounce velocity reflection on airborne hits
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2026-04-30 09:41:04 +02:00 |
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ServerControlledLocomotion.cs
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fix(anim): Phase L.1c match MoveTo run speed
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2026-04-28 20:58:22 +02:00 |
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ShadowObjectRegistry.cs
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fix(physics): #91 — query indoor cell shadows in FindObjCollisions
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2026-05-21 09:03:51 +02:00 |
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TerrainSurface.cs
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fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
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2026-05-07 21:15:11 +02:00 |
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TransitionTypes.cs
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Revert "fix(phys): A6.P3 #98 — gate ContactPlane assignment by Normal.Z (Shape 1)"
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2026-05-23 16:54:19 +02:00 |
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WalkMissDiagnostic.cs
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feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
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2026-05-20 10:31:39 +02:00 |