Wire (Core.Net):
- CharacterCreate.cs: outbound 0xF656 builder, byte-exact port of
Proto_UI::SendCharGenResult@0x00546a70 -> ACCharGenResult::Pack@0x005c7570
-> CG_Pack@0x005c7200. Account String16L first (packed outside CG_Pack),
then the constant-1 u32, heritage/gender, 14 appearance strip/style/color
u32s, 6 f64 shades (skin/hair/headgear/shirt/trousers/footwear, retail
order), template, 6 attributes, slot, classId, numSkills + exactly 55
u32 skill-advancement classes (ReadOnlySpan validated ==55, throws
ArgumentException otherwise — ACE terminates the session on any other
count via PlayerFactory.CreateResult.ClientServerSkillsMismatch), name
String16L, startArea, isAdmin, isEnvoy, and a trailing checksum whose
exact 19-term accumulation set (heritage+gender+3 strips+hairColor+
eyeColor+hairStyle+headgearStyle+shirtStyle+trousersStyle+footwearStyle+
template+6 attributes) is read byte-for-byte off CG_Pack's decompiled
accumulator (0x005c7213-0x005c74c3) — headgearColor/shirtColor/
trousersColor/footwearColor/shades/slot/classId are deliberately absent
from the sum despite sitting adjacent on the wire. Cross-checked against
ACE's CharacterCreateInfo.Unpack/Appearance.Unpack and holtburger's
CharacterCreateRequestData (types.rs:236-369), which agree on every
field and order. Retail routes via SendToLogon — the same queue
CharacterDelete already uses.
- CharGenVerificationResponse.cs (new): promotes the shared 0xF643 parse
out of CharacterRestore — full Code enum (Undef..AdminPrivilegeDenied=7,
ACE's CharacterGenerationVerificationResponse) plus the conditional
Ok-only identity payload (guid/String16L name/u32 secondsGreyedOut).
CharacterRestore.Parse now delegates to it; CharacterRestore's public
Parsed shape, Parse signature, and every existing test expectation are
UNCHANGED.
- PacketWriter.WriteDouble: f64 little-endian helper for the shade fields.
WorldSession dispatch (Core.Net):
- Added an awaiting-request latch (None/Restore/Create), armed by
SendRestoreCharacter/the new SendCharacterCreation immediately before
each send (SendCharacterCreation builds the body first so a skill-count
throw never arms the latch for a request that was never sent), cleared
the instant a matching 0xF643 is dispatched (success OR parse failure —
a malformed reply must never wedge the latch open) and on Dispose.
0xF643 now routes to CharacterRestoreReceived or the new
CharacterCreateResponseReceived (Action<CharGenVerificationResponse.Parsed>)
by that latch; an unexpected 0xF643 with nothing outstanding logs once
and is dropped, never misattributed. Fixed
WorldSessionCharacterSelectionTests' restore-dispatch test, which
previously fed a bare CharacterRestore response with no preceding
SendRestoreCharacter — that shape is now the "no outstanding request"
drop path by design.
Status events (Runtime + Launcher.Core, contract first):
- Amended docs/plans/2026-08-14-launcher-campaign.md §LA1's pinned status
vocabulary to add characterCreated{guid,name} (Ok reply identity, named
to mirror CharGenVerificationResponse's own fields and to read distinct
from enteredWorld — retail logs a freshly created character straight in
without a fresh characterList) and creationFailed{code,name} (raw Code
value + its enum member name).
- SessionStatusWriter.CharacterCreated/CreationFailed implement that
contract.
- Launcher.Core: CharacterCreatedStatusEvent/CreationFailedStatusEvent +
StatusEventParser cases, in lockstep.
Tests: CharacterCreateTests (byte-exact layout incl. checksum term-set,
55-slot fixture, wrong-count throws), CharGenVerificationResponseTests
(every Code value), WorldSessionCharacterCreationTests (create-then-
response routes correctly, restore unaffected, no-outstanding drop,
second-response-after-consumed drop, Dispose clears the latch, a builder
throw never arms it), SessionStatusWriterTests + Launcher.Core
StatusEventParserTests/StatusFileTailerTests (pinned shape + tailer
round-trip) for the two new events.
Verified: dotnet build AcDream.slnx -c Release — 0 errors. Full solution
test run green (Core.Net.Tests 993/993, Runtime.Tests 1667/1667,
Launcher.Core.Tests 323/323, plus every other project in the solution).
WSL Ubuntu: Core.Net.Tests 993/993, Runtime.Tests 1667/1667.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
287 lines
11 KiB
C#
287 lines
11 KiB
C#
using System.Net;
|
|
using System.Reflection;
|
|
using AcDream.Core.Net.Messages;
|
|
using AcDream.Core.Net.Packets;
|
|
using AcDream.Core.Net.Tests.Messages;
|
|
|
|
namespace AcDream.Core.Net.Tests;
|
|
|
|
/// <summary>
|
|
/// Campaign CC CC2: the awaiting-request latch that disambiguates the two
|
|
/// message families sharing opcode 0xF643 (see
|
|
/// <see cref="CharGenVerificationResponse"/>'s doc comment) — create-then-
|
|
/// response routes to the create event, a plain restore is unaffected, an
|
|
/// unexpected/uncorrelated response is dropped rather than misattributed,
|
|
/// and teardown clears the latch. See
|
|
/// <see cref="WorldSessionCharacterSelectionTests"/> for the general
|
|
/// character-management wire-order coverage this file complements.
|
|
/// </summary>
|
|
public sealed class WorldSessionCharacterCreationTests
|
|
{
|
|
private sealed class NullTransport : IWorldSessionTransport
|
|
{
|
|
public void Send(ReadOnlySpan<byte> datagram) { }
|
|
public void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram) { }
|
|
public int Receive(
|
|
Span<byte> destination,
|
|
TimeSpan timeout,
|
|
out IPEndPoint? from)
|
|
{
|
|
from = null;
|
|
return -1;
|
|
}
|
|
public ValueTask<NetReceiveResult> ReceiveAsync(
|
|
Memory<byte> destination,
|
|
CancellationToken cancellationToken) =>
|
|
ValueTask.FromCanceled<NetReceiveResult>(cancellationToken);
|
|
public void Dispose() { }
|
|
}
|
|
|
|
private static WorldSession CreateSession() =>
|
|
new(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new NullTransport());
|
|
|
|
private static CharacterCreate.Request MakeCreateRequest() => new(
|
|
Heritage: 1u,
|
|
Gender: 0u,
|
|
Appearance: default,
|
|
Template: 0u,
|
|
Attributes: default,
|
|
Slot: 0u,
|
|
ClassId: 1u,
|
|
Name: "NewChar",
|
|
StartArea: 0u,
|
|
IsAdmin: false,
|
|
IsEnvoy: false);
|
|
|
|
private static byte[] BuildVerificationResponseBody(uint code, uint guid, string name) =>
|
|
code == (uint)CharGenVerificationResponse.Code.Ok
|
|
? AceWireWriter.GameMessage(CharGenVerificationResponse.ResponseOpcode)
|
|
.Write(code)
|
|
.WriteGuid(guid)
|
|
.WriteString16L(name)
|
|
.Write(0u)
|
|
.ToArray()
|
|
: AceWireWriter.GameMessage(CharGenVerificationResponse.ResponseOpcode)
|
|
.Write(code)
|
|
.ToArray();
|
|
|
|
private static byte[] BuildPacket(params byte[][] messages)
|
|
{
|
|
int length = messages.Sum(message =>
|
|
MessageFragmentHeader.Size + message.Length);
|
|
var fragments = new byte[length];
|
|
int position = 0;
|
|
uint sequence = 1u;
|
|
foreach (byte[] message in messages)
|
|
{
|
|
position += GameMessageFragment.WriteSingleFragment(
|
|
fragments.AsSpan(position),
|
|
sequence++,
|
|
GameMessageGroup.UIQueue,
|
|
message);
|
|
}
|
|
return PacketCodec.Encode(
|
|
new PacketHeader
|
|
{
|
|
Sequence = 1u,
|
|
Flags = PacketHeaderFlags.BlobFragments,
|
|
},
|
|
fragments,
|
|
outboundIsaac: null);
|
|
}
|
|
|
|
private static void InvokeProcessDatagram(WorldSession session, byte[] datagram)
|
|
{
|
|
MethodInfo method = typeof(WorldSession).GetMethod(
|
|
"ProcessDatagram",
|
|
BindingFlags.NonPublic | BindingFlags.Instance)!;
|
|
method.Invoke(session, [new ReadOnlyMemory<byte>(datagram), null, true]);
|
|
}
|
|
|
|
private static PendingLatch ReadPendingLatch(WorldSession session)
|
|
{
|
|
FieldInfo field = typeof(WorldSession).GetField(
|
|
"_pendingCharGenVerification",
|
|
BindingFlags.NonPublic | BindingFlags.Instance)!;
|
|
return (PendingLatch)field.GetValue(session)!;
|
|
}
|
|
|
|
// Mirrors WorldSession's private PendingCharGenVerificationRequest enum
|
|
// by name/ordinal — read via reflection above so the test doesn't need
|
|
// InternalsVisibleTo for a single private enum.
|
|
private enum PendingLatch { None, Restore, Create }
|
|
|
|
[Fact]
|
|
public void SendCharacterCreation_ThenOkResponse_RoutesToCreateEventNotRestore()
|
|
{
|
|
using WorldSession session = CreateSession();
|
|
session.GameMessageCapture = (_, _) => { };
|
|
|
|
session.SendCharacterCreation(
|
|
"testaccount",
|
|
MakeCreateRequest(),
|
|
new uint[CharacterCreate.SkillAdvancementClassCount]);
|
|
|
|
var createEvents = new List<CharGenVerificationResponse.Parsed>();
|
|
var restoreEvents = new List<CharacterRestore.Parsed>();
|
|
session.CharacterCreateResponseReceived += createEvents.Add;
|
|
session.CharacterRestoreReceived += restoreEvents.Add;
|
|
|
|
byte[] packet = BuildPacket(
|
|
BuildVerificationResponseBody(
|
|
(uint)CharGenVerificationResponse.Code.Ok,
|
|
0x50000010u,
|
|
"NewChar"));
|
|
InvokeProcessDatagram(session, packet);
|
|
|
|
CharGenVerificationResponse.Parsed created = Assert.Single(createEvents);
|
|
Assert.True(created.IsOk);
|
|
Assert.Equal(0x50000010u, created.Guid);
|
|
Assert.Equal("NewChar", created.Name);
|
|
Assert.Empty(restoreEvents);
|
|
Assert.Equal(PendingLatch.None, ReadPendingLatch(session));
|
|
}
|
|
|
|
[Fact]
|
|
public void SendCharacterCreation_ThenFailureResponse_RoutesToCreateEventWithNullIdentity()
|
|
{
|
|
using WorldSession session = CreateSession();
|
|
session.GameMessageCapture = (_, _) => { };
|
|
|
|
session.SendCharacterCreation(
|
|
"testaccount",
|
|
MakeCreateRequest(),
|
|
new uint[CharacterCreate.SkillAdvancementClassCount]);
|
|
|
|
CharGenVerificationResponse.Parsed? created = null;
|
|
session.CharacterCreateResponseReceived += parsed => created = parsed;
|
|
|
|
byte[] packet = BuildPacket(
|
|
BuildVerificationResponseBody(
|
|
(uint)CharGenVerificationResponse.Code.NameInUse,
|
|
guid: 0u,
|
|
name: string.Empty));
|
|
InvokeProcessDatagram(session, packet);
|
|
|
|
Assert.NotNull(created);
|
|
Assert.Equal(CharGenVerificationResponse.Code.NameInUse, created!.Value.AsCode);
|
|
Assert.False(created.Value.IsOk);
|
|
Assert.Null(created.Value.Guid);
|
|
}
|
|
|
|
[Fact]
|
|
public void SendRestoreCharacter_ThenResponse_StillRoutesToRestoreEvent()
|
|
{
|
|
// Regression guard: the correlation latch must not break the
|
|
// pre-existing restore-only flow that predates Campaign CC.
|
|
using WorldSession session = CreateSession();
|
|
session.GameMessageCapture = (_, _) => { };
|
|
|
|
session.SendRestoreCharacter(0x50000001u);
|
|
|
|
var restoreEvents = new List<CharacterRestore.Parsed>();
|
|
var createEvents = new List<CharGenVerificationResponse.Parsed>();
|
|
session.CharacterRestoreReceived += restoreEvents.Add;
|
|
session.CharacterCreateResponseReceived += createEvents.Add;
|
|
|
|
byte[] packet = BuildPacket(
|
|
BuildVerificationResponseBody(
|
|
(uint)CharGenVerificationResponse.Code.Ok,
|
|
0x50000001u,
|
|
"Restored"));
|
|
InvokeProcessDatagram(session, packet);
|
|
|
|
CharacterRestore.Parsed restored = Assert.Single(restoreEvents);
|
|
Assert.Equal(0x50000001u, restored.Guid);
|
|
Assert.Equal("Restored", restored.Name);
|
|
Assert.Empty(createEvents);
|
|
}
|
|
|
|
[Fact]
|
|
public void ResponseWithNoOutstandingRequest_IsDroppedAndNeverMisattributed()
|
|
{
|
|
using WorldSession session = CreateSession();
|
|
|
|
var restoreEvents = new List<CharacterRestore.Parsed>();
|
|
var createEvents = new List<CharGenVerificationResponse.Parsed>();
|
|
session.CharacterRestoreReceived += restoreEvents.Add;
|
|
session.CharacterCreateResponseReceived += createEvents.Add;
|
|
|
|
// No SendRestoreCharacter / SendCharacterCreation call precedes this
|
|
// — the latch is None.
|
|
byte[] packet = BuildPacket(
|
|
BuildVerificationResponseBody(
|
|
(uint)CharGenVerificationResponse.Code.Ok,
|
|
0x50000099u,
|
|
"Stray"));
|
|
InvokeProcessDatagram(session, packet);
|
|
|
|
Assert.Empty(restoreEvents);
|
|
Assert.Empty(createEvents);
|
|
Assert.Equal(PendingLatch.None, ReadPendingLatch(session));
|
|
}
|
|
|
|
[Fact]
|
|
public void SecondResponse_AfterFirstAlreadyConsumed_IsDroppedNotMisattributed()
|
|
{
|
|
// A create request is satisfied; a SECOND, uncorrelated 0xF643
|
|
// arriving afterward (e.g. a stray/replayed packet) must not be
|
|
// misread as a reply to anything.
|
|
using WorldSession session = CreateSession();
|
|
session.GameMessageCapture = (_, _) => { };
|
|
session.SendCharacterCreation(
|
|
"testaccount",
|
|
MakeCreateRequest(),
|
|
new uint[CharacterCreate.SkillAdvancementClassCount]);
|
|
|
|
var createEvents = new List<CharGenVerificationResponse.Parsed>();
|
|
session.CharacterCreateResponseReceived += createEvents.Add;
|
|
|
|
byte[] first = BuildPacket(
|
|
BuildVerificationResponseBody(
|
|
(uint)CharGenVerificationResponse.Code.Ok, 0x50000010u, "NewChar"));
|
|
InvokeProcessDatagram(session, first);
|
|
Assert.Single(createEvents);
|
|
|
|
byte[] second = BuildPacket(
|
|
BuildVerificationResponseBody(
|
|
(uint)CharGenVerificationResponse.Code.Ok, 0x50000011u, "Stray"));
|
|
InvokeProcessDatagram(session, second);
|
|
|
|
// Still exactly one — the second reply was dropped, not appended.
|
|
Assert.Single(createEvents);
|
|
}
|
|
|
|
[Fact]
|
|
public void Dispose_ClearsTheOutstandingLatch()
|
|
{
|
|
WorldSession session = CreateSession();
|
|
session.GameMessageCapture = (_, _) => { };
|
|
session.SendRestoreCharacter(0x50000001u);
|
|
Assert.Equal(PendingLatch.Restore, ReadPendingLatch(session));
|
|
|
|
session.Dispose();
|
|
|
|
Assert.Equal(PendingLatch.None, ReadPendingLatch(session));
|
|
}
|
|
|
|
[Fact]
|
|
public void BuildRequestBody_InvalidSkillCount_DoesNotArmTheLatch()
|
|
{
|
|
// The latch is armed AFTER the body is built (SendCharacterCreation
|
|
// builds first), so a builder-level throw (wrong skill count) must
|
|
// leave no outstanding request behind — nothing was actually sent.
|
|
using WorldSession session = CreateSession();
|
|
session.GameMessageCapture = (_, _) => { };
|
|
|
|
Assert.Throws<ArgumentException>(() =>
|
|
session.SendCharacterCreation(
|
|
"testaccount",
|
|
MakeCreateRequest(),
|
|
new uint[10]));
|
|
|
|
Assert.Equal(PendingLatch.None, ReadPendingLatch(session));
|
|
}
|
|
}
|