Pin Arch behind acdream-owned identities, deltas, queries, generation gates, and memory diagnostics. The new five-archetype store is unbound and non-drawing so static publication can be shadowed without changing production behavior. Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
405 lines
14 KiB
C#
405 lines
14 KiB
C#
using System.Numerics;
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using AcDream.App.Rendering.Scene;
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using AcDream.App.Rendering.Scene.Arch;
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namespace AcDream.App.Tests.Rendering;
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public sealed class ArchRenderSceneTests
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{
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[Fact]
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public void Apply_RegisterChannelUpdatesAndUnregister_PreservesTypedRecord()
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{
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RenderSceneGeneration generation = Generation(1);
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using var scene = new ArchRenderScene(generation);
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RenderProjectionRecord original = Record(
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id: 10,
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incarnation: 3,
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RenderProjectionClass.LiveDynamicRoot,
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x: 1,
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bucket: 0xAABB);
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RenderDeltaApplyResult register = scene.Apply(
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[RenderProjectionDelta.Register(generation, 1, original)]);
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Assert.Equal(1, register.Applied);
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Assert.Equal(1, register.Registered);
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Assert.Equal(
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new RenderProjectionCounts(1, 0, 0, 1, 0, 0),
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scene.Counts);
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RenderProjectionRecord transformed = original with
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{
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PreviousTransform = new PreviousRenderTransform(
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original.Transform.LocalToWorld),
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Transform = new RenderTransform(
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Matrix4x4.CreateTranslation(4, 5, 6)),
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Bounds = new RenderWorldBounds(
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new Vector3(3, 4, 5),
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new Vector3(5, 6, 7)),
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SortKey = new RenderSortKey(99),
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};
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RenderProjectionRecord appearance = transformed with
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{
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MeshSet = new RenderMeshSet(Asset(80), 4, 7),
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Material = new RenderMaterialVariant(12, 13, 0.5f),
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DegradeState = new RenderDegradeState(2, 8),
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};
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RenderProjectionRecord flags = appearance with
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{
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Flags = RenderProjectionFlags.Draw
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| RenderProjectionFlags.Translucent,
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};
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RenderProjectionRecord rebucketed = flags with
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{
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Residency = new RenderSpatialResidency(
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Bucket(0xCCDD),
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0xCCDD0000,
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0xCCDD0102),
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};
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RenderDeltaApplyResult updates = scene.Apply(
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[
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RenderProjectionDelta.Update(
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RenderProjectionDeltaKind.UpdateTransform,
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generation,
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2,
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transformed),
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RenderProjectionDelta.Update(
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RenderProjectionDeltaKind.UpdateAppearance,
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generation,
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3,
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appearance),
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RenderProjectionDelta.Update(
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RenderProjectionDeltaKind.UpdateFlags,
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generation,
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4,
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flags),
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RenderProjectionDelta.Update(
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RenderProjectionDeltaKind.Rebucket,
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generation,
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5,
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rebucketed),
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]);
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Assert.Equal(4, updates.Applied);
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Assert.Equal(4, updates.Updated);
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Assert.True(scene.OpenQuery().TryGet(original.Id, out var stored));
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Assert.Equal(rebucketed.Transform, stored.Transform);
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Assert.Equal(rebucketed.Bounds, stored.Bounds);
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Assert.Equal(rebucketed.MeshSet, stored.MeshSet);
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Assert.Equal(rebucketed.Material, stored.Material);
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Assert.Equal(rebucketed.Flags, stored.Flags);
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Assert.Equal(rebucketed.Residency, stored.Residency);
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Assert.Equal(
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RenderDirtyMask.All,
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stored.DirtyMask);
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RenderDeltaApplyResult unregister = scene.Apply(
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[
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RenderProjectionDelta.Unregister(
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generation,
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6,
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original.Id,
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original.OwnerIncarnation),
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]);
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Assert.Equal(1, unregister.Applied);
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Assert.Equal(1, unregister.Unregistered);
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Assert.Equal(default, scene.Counts);
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Assert.False(scene.OpenQuery().TryGet(original.Id, out _));
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}
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[Fact]
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public void Register_NewerIncarnationReplacesAndOldCallbacksCannotRemoveIt()
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{
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RenderSceneGeneration generation = Generation(4);
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using var scene = new ArchRenderScene(generation);
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RenderProjectionRecord first = Record(
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44,
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10,
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RenderProjectionClass.OutdoorStatic);
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RenderProjectionRecord replacement = Record(
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44,
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11,
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RenderProjectionClass.ActiveAnimatedStatic,
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x: 9);
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scene.Apply([RenderProjectionDelta.Register(generation, 1, first)]);
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RenderDeltaApplyResult replaced = scene.Apply(
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[RenderProjectionDelta.Register(generation, 2, replacement)]);
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RenderDeltaApplyResult staleRegister = scene.Apply(
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[RenderProjectionDelta.Register(generation, 3, first)]);
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RenderDeltaApplyResult staleDelete = scene.Apply(
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[
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RenderProjectionDelta.Unregister(
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generation,
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4,
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first.Id,
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first.OwnerIncarnation),
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]);
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Assert.Equal(1, replaced.Replaced);
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Assert.Equal(1, replaced.Registered);
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Assert.Equal(1, staleRegister.RejectedStaleIncarnation);
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Assert.Equal(1, staleDelete.RejectedStaleIncarnation);
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Assert.Equal(
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new RenderProjectionCounts(1, 0, 0, 0, 1, 0),
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scene.Counts);
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Assert.True(scene.OpenQuery().TryGet(first.Id, out var current));
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Assert.Equal(replacement.OwnerIncarnation, current.OwnerIncarnation);
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Assert.Equal(replacement.Transform, current.Transform);
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}
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[Fact]
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public void Apply_RejectsWrongGenerationOutOfOrderAndMissingDeltas()
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{
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RenderSceneGeneration generation = Generation(7);
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using var scene = new ArchRenderScene(generation);
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RenderProjectionRecord record = Record(
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70,
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1,
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RenderProjectionClass.IndoorCellStatic);
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RenderDeltaApplyResult result = scene.Apply(
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[
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RenderProjectionDelta.Register(Generation(6), 1, record),
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RenderProjectionDelta.Register(generation, 2, record),
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RenderProjectionDelta.Update(
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RenderProjectionDeltaKind.UpdateFlags,
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generation,
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2,
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record),
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RenderProjectionDelta.Unregister(
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generation,
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3,
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Projection(999),
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Incarnation(1)),
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]);
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Assert.Equal(1, result.Applied);
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Assert.Equal(1, result.RejectedGeneration);
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Assert.Equal(1, result.RejectedOutOfOrderSequence);
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Assert.Equal(1, result.RejectedMissing);
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Assert.Equal(1, scene.Counts.Total);
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}
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[Fact]
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public void Clear_AdvancesGenerationReclaimsRecordsAndInvalidatesBorrowedQuery()
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{
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RenderSceneGeneration firstGeneration = Generation(1);
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using var scene = new ArchRenderScene(firstGeneration);
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RenderProjectionRecord record = Record(
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1,
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1,
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RenderProjectionClass.EquippedChild);
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scene.Apply(
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[RenderProjectionDelta.Register(firstGeneration, 1, record)]);
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RenderSceneQuery borrowed = scene.OpenQuery();
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scene.Clear(Generation(2));
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Assert.Equal(Generation(2), scene.Generation);
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Assert.Equal(default, scene.Counts);
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Assert.Equal(0, scene.Memory.EntityCount);
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Assert.Throws<InvalidOperationException>(() => _ = borrowed.Counts);
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Assert.Throws<ArgumentOutOfRangeException>(
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() => scene.Clear(Generation(2)));
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RenderProjectionRecord next = record with
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{
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OwnerIncarnation = Incarnation(2),
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};
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RenderDeltaApplyResult applied = scene.Apply(
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[RenderProjectionDelta.Register(Generation(2), 1, next)]);
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Assert.Equal(1, applied.Registered);
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}
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[Fact]
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public void FiveProjectionClasses_UseNarrowArchetypesAndReportRetainedMemory()
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{
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RenderSceneGeneration generation = Generation(9);
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using var scene = new ArchRenderScene(generation);
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RenderProjectionClass[] classes =
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[
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RenderProjectionClass.OutdoorStatic,
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RenderProjectionClass.IndoorCellStatic,
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RenderProjectionClass.LiveDynamicRoot,
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RenderProjectionClass.ActiveAnimatedStatic,
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RenderProjectionClass.EquippedChild,
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];
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var deltas = new RenderProjectionDelta[classes.Length];
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for (int i = 0; i < classes.Length; i++)
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{
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RenderProjectionRecord record = Record(
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(ulong)i + 1,
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1,
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classes[i]);
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deltas[i] = RenderProjectionDelta.Register(
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generation,
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(ulong)i + 1,
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record);
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}
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scene.Apply(deltas);
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RenderSceneMemoryAccounting memory = scene.Memory;
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Assert.Equal(5, scene.Counts.Total);
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Assert.Equal(5, memory.EntityCount);
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Assert.Equal(5, memory.ArchetypeCount);
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Assert.Equal(5, memory.AllocatedChunkCount);
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Assert.True(memory.ArchEntityCapacity >= memory.EntityCount);
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Assert.True(memory.EstimatedChunkPayloadBytes > 0);
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Assert.True(memory.ProjectionLookupCapacity >= memory.EntityCount);
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Assert.True(memory.EstimatedProjectionLookupBytes > 0);
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Assert.Equal(
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memory.EstimatedChunkPayloadBytes
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+ memory.EstimatedProjectionLookupBytes,
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memory.TotalEstimatedBytes);
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}
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[Fact]
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public void DynamicSynchronization_UpdatesOnlyMatchingLiveIncarnation()
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{
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RenderSceneGeneration generation = Generation(10);
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using var scene = new ArchRenderScene(generation);
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RenderProjectionRecord record = Record(
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100,
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5,
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RenderProjectionClass.LiveDynamicRoot);
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scene.Apply([RenderProjectionDelta.Register(generation, 1, record)]);
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DynamicProjectionUpdate stale = new(
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record.Id,
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Incarnation(4),
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new RenderTransform(Matrix4x4.CreateTranslation(100, 0, 0)),
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record.Bounds);
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DynamicProjectionUpdate current = new(
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record.Id,
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record.OwnerIncarnation,
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new RenderTransform(Matrix4x4.CreateTranslation(8, 9, 10)),
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new RenderWorldBounds(
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new Vector3(7, 8, 9),
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new Vector3(9, 10, 11)));
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scene.SynchronizeDynamicSources(
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new DynamicProjectionSyncInput(generation, [stale, current]));
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Assert.True(scene.OpenQuery().TryGet(record.Id, out var stored));
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Assert.Equal(record.Transform.LocalToWorld, stored.PreviousTransform.LocalToWorld);
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Assert.Equal(current.Transform, stored.Transform);
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Assert.Equal(current.Bounds, stored.Bounds);
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}
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[Fact]
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public void Digest_IsStableAcrossRegistrationOrderAndBufferReuse()
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{
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RenderSceneGeneration generation = Generation(12);
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using var first = new ArchRenderScene(generation);
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using var second = new ArchRenderScene(generation);
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RenderProjectionRecord a = Record(
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1,
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1,
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RenderProjectionClass.OutdoorStatic);
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RenderProjectionRecord b = Record(
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2,
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1,
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RenderProjectionClass.LiveDynamicRoot);
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first.Apply(
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[
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RenderProjectionDelta.Register(generation, 1, a),
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RenderProjectionDelta.Register(generation, 2, b),
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]);
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second.Apply(
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[
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RenderProjectionDelta.Register(generation, 1, b),
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RenderProjectionDelta.Register(generation, 2, a),
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]);
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var buffer = new RenderSceneDigestBuffer();
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RenderSceneDigest firstDigest = first.BuildDigest(buffer);
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int retainedCapacity = buffer.Capacity;
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RenderSceneDigest repeatedDigest = first.BuildDigest(buffer);
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RenderSceneDigest secondDigest =
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second.BuildDigest(new RenderSceneDigestBuffer());
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Assert.Equal(firstDigest, repeatedDigest);
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Assert.Equal(firstDigest, secondDigest);
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Assert.Equal(retainedCapacity, buffer.Capacity);
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}
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[Fact]
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public void Mutation_FromAnotherThread_IsRejected()
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{
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RenderSceneGeneration generation = Generation(15);
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using var scene = new ArchRenderScene(generation);
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RenderProjectionRecord record = Record(
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15,
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1,
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RenderProjectionClass.LiveDynamicRoot);
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Exception? captured = null;
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var mutationThread = new Thread(() =>
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{
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try
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{
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scene.Apply(
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[RenderProjectionDelta.Register(generation, 1, record)]);
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}
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catch (Exception error)
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{
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captured = error;
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}
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});
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mutationThread.Start();
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mutationThread.Join();
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InvalidOperationException error =
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Assert.IsType<InvalidOperationException>(captured);
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Assert.Contains("owning update thread", error.Message);
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Assert.Equal(0, scene.Counts.Total);
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}
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private static RenderProjectionRecord Record(
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ulong id,
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ulong incarnation,
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RenderProjectionClass projectionClass,
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float x = 0,
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ulong bucket = 1)
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{
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Matrix4x4 transform = Matrix4x4.CreateTranslation(x, 2, 3);
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return new RenderProjectionRecord(
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Projection(id),
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projectionClass,
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Incarnation(incarnation),
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new RenderTransform(transform),
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new PreviousRenderTransform(transform),
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new RenderMeshSet(Asset(id + 100), 2, 1),
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new RenderMaterialVariant(id + 200, id + 300, 1),
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new RenderSpatialResidency(
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Bucket(bucket),
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(uint)(bucket << 16),
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(uint)((bucket << 16) | 0x101)),
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new RenderWorldBounds(
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new Vector3(x - 1, 1, 2),
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new Vector3(x + 1, 3, 4)),
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RenderProjectionFlags.Draw | RenderProjectionFlags.Selectable,
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new RenderDegradeState(0, 1),
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new RenderSortKey(id + 400),
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RenderDirtyMask.All);
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}
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private static RenderProjectionId Projection(ulong value) =>
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RenderProjectionId.FromRaw(value);
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private static RenderOwnerIncarnation Incarnation(ulong value) =>
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RenderOwnerIncarnation.FromRaw(value);
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private static RenderSceneGeneration Generation(ulong value) =>
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RenderSceneGeneration.FromRaw(value);
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private static RenderSpatialBucket Bucket(ulong value) =>
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RenderSpatialBucket.FromRaw(value);
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private static RenderAssetHandle Asset(ulong value) =>
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RenderAssetHandle.FromRaw(value);
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}
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