1. Terrain culling: TerrainRenderer.Draw now accepts neverCullLandblockId, matching StaticMeshRenderer. Both renderers skip frustum-culling the player's current landblock. Previously only entities were exempt but the terrain under the player still disappeared when looking away. 2. Yaw drift on Tab toggle: render loop stores rotation as Yaw - PI/2 (AC model facing offset), but yaw extraction on re-entering player mode didn't compensate. Each Tab cycle rotated the player 90 degrees. Now adds PI/2 back when extracting from the quaternion. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| AcDream.App | ||
| AcDream.Cli | ||
| AcDream.Core | ||
| AcDream.Core.Net | ||
| AcDream.Plugin.Abstractions | ||
| AcDream.Plugins.Smoke | ||