refused-drop yellow notice Item 4 (confirmation dialogs missing text + names): the missing retail mechanism was StringTable template substitution - an entry is N+1 literal fragments interleaved with N named variables, composed by StringTable::GetString @0x004300D0 (no-metalanguage branch @0x004303B7). ACE sends the bare player name for types 1/4; retail's OWN CLIENT wraps it. Ported as DatStringResolver.ResolveTemplate (PLAYER hash 0x05506DA2, the exact compute_str_hash space; Chorizite stores the variable hashes directly): - Server-driven type 4 -> ID_Fellowship_FellowshipRequest, type 1 -> ID_Allegiance_AcceptSwearConfirmation, injected into GameplayConfirmationController; null resolve falls back to the bare wire message, never invented English. The 2/3/5/6 " Continue?" family never consults the composer. - Local Swear/Break/Kick: the bind-time fragment-0 latch (which showed the dangling "Do you wish to swear to ") is replaced by click-time ResolveTemplate with the target's name. All five templates verified token-free in the installed DAT - this is NOT a StringTableMetaLanguage port (AD-81's engine caveat stands). Item 5 (refused drop shows nothing; retail shows yellow top-center text): the prevRequest latch was ALREADY ported (InventoryTransactionState); what was missing was the consumer. InventoryTransactionState now raises RequestFailed(request, weenieError) when a 0x00A0 clears the latch; ItemInteractionController composes ServerSaysAttemptFailed @0x0058EAE0's "The <item> can't be <verb>" (verb table + suffix map ported verbatim in Core's InventoryFailureMessages, NAME_PLURAL for merge/split) and routes it as LogTextType 0x1A ClientLocal -> the SpewBox, retail's yellow top-center line. The dispatcher's second leg (@0x0055B342) also runs: outside the 7-code exclusion set, WeenieErrorMessages resolves per-code text/destination; 0x426 AttunedItem has no row in either place beyond the verb line - faithful single-line output. Register: AD-85 narrowed to its numeric-field item, AD-81 amended (the token-free interleave is now ported; meta-token engine + FormatName remain), AD-93 filed (wire-guid-match vs retail's latched-guid preference; no Move/Wield latch kinds). Tests: +2 InventoryTransactionState failure-latch, +5 ResolveTemplate (constructed StringTable fixtures), +1 composer injection, +1 end-to-end refused-drop line. Core 4,697/1 skip, App 4,983/3 skips. Research: docs/research/2026-08-13-confirm-and-weenie-error-display.md Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using AcDream.Core.Chat;
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using AcDream.Core.Items;
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namespace AcDream.Core.Tests.Chat;
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/// <summary>
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/// Conformance rows for the ServerSaysAttemptFailed @ 0x0058EAE0 port —
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/// verb table, suffix map, and the 0x00A0 dispatcher exclusion set
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/// (@ 0x0055B342).
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/// </summary>
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public sealed class InventoryFailureMessagesTests
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{
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[Theory]
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[InlineData(
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InventoryRequestKind.DropToWorld, "Bloodstone Chunk", 0x426u,
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"The Bloodstone Chunk can't be dropped")]
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[InlineData(
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InventoryRequestKind.Give, "Sword", 0u,
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"The Sword can't be given")]
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[InlineData(
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InventoryRequestKind.Pickup, "Sword", 0x2Au,
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"The Sword can't be picked up - you are too encumbered")]
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[InlineData(
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InventoryRequestKind.PutInContainer, "Sword", 0x3EEu,
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"The Sword can't be put in the container - the container is closed")]
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[InlineData(
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InventoryRequestKind.Merge, "Arrows", 0x1Du,
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"The Arrows can't be merged - you're too busy")]
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[InlineData(
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InventoryRequestKind.SplitToWorld, "Arrows", 0x38u,
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"The Arrows can't be split - unable to move to object")]
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[InlineData(
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InventoryRequestKind.SplitToContainer, "Arrows", 0x36u,
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"The Arrows can't be split - action cancelled")]
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public void ComposeMatchesServerSaysAttemptFailed(
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InventoryRequestKind kind,
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string name,
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uint error,
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string expected)
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=> Assert.Equal(expected, InventoryFailureMessages.Compose(kind, name, error));
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[Theory]
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[InlineData(0x1Eu)]
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[InlineData(0x2Bu)]
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[InlineData(0x3EFu)]
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[InlineData(0x43Eu)]
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[InlineData(0x4CEu)]
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[InlineData(0x4CFu)]
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[InlineData(0x46Au)]
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public void ExclusionSetSuppressesGenericFailureText(uint error)
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=> Assert.True(InventoryFailureMessages.SuppressesGenericFailureText(error));
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[Theory]
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[InlineData(0x426u)]
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[InlineData(0x1Du)]
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[InlineData(0u)]
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public void OtherErrorsDoNotSuppressGenericFailureText(uint error)
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=> Assert.False(InventoryFailureMessages.SuppressesGenericFailureText(error));
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}
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