acdream/tests/AcDream.App.Tests/World/C3cR1F3DriftModelSourcePinTests.cs
Erik 529e0e9d88 feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):

- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
  shared RuntimeFirstEntryDriveController pumps both conductors from the
  placement-receipt flow; MaterializeProjection and RebucketLiveEntity
  are presentation-only while a residence is ACTIVE (ExecutorCompleted is
  the presentation-binding receipt); post-residence entities take the
  full legacy path including the prepare_to_enter_world clock edges.
  PlayerModeController attaches presentation to the Runtime-published
  controller; its legacy resolve/step-heights/host-construction path is
  deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
  exists; content-less sessions keep the pre-flip direct registration;
  SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
  prepared-collision read failure is a typed AwaitingCollisionSource
  retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
  controller mutation flows through the publication lifecycle.

Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
  Runtime ownership seam (post-logout ingest crash on the retired
  controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
  out of the seal (reentrant-commit RejectedAuthority), rearm generation
  identity corrected, PlayerModeAutoEntry requires the Runtime-published
  controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
  map-corner landblocks (grid row/col 0) fully legal through admission,
  park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
  SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
  retail first-gravity-frame touch (enter_world 0x00516170 carries no
  seed); the legacy unconditional force-seed is overwritten by a real
  floor-found contact; airborne spawns stay airborne; outbound contact
  bit verified end-to-end. Fixes the standing-cast 'You can't do that
  while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
  placement (HandleReceivedPosition 0x00453FD0 analog); register rows
  AD-61 (settle-timing compression now covering the local player) and
  AD-42 (repointed off the deleted resolve split) in this commit;
  residence-conversion owner API; wire-landblock guards; drive-pending
  ledger in IsConverged; route attach/detach latch; executor-drain drift
  model documented + source-pinned.

Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing 6b28ff99 whole-world collision-clone throughput
regression (attributed with evidence; scheduled as its own slice before
C5). Dual Opus reviews (retail-conformance + adversarial): delta PASS.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-02 18:10:33 +02:00

74 lines
3 KiB
C#

using System.Text.RegularExpressions;
namespace AcDream.App.Tests.World;
/// <summary>
/// C3c-R1 F3 (coordinator resolution, 2026-08-02): the create-authority
/// drift probes in the expectation-item 6/8 tests
/// (LiveEntityHydrationControllerTests + LiveEntityCreateSupersessionRecoveryTests)
/// hand-call <c>record.Canonical.AdvanceCreateAuthority()</c> as an HONEST
/// MODEL of the executor drain's advance — the SOLE remaining production
/// site that advances create authority for an existing incarnation. A
/// nested production OnCreate can no longer produce that drift:
/// post-residence ExistingGeneration registration is description-only
/// (RuntimeEntityObjectLifetime gates the advance on
/// <c>!beginInitialResidence</c>) and <c>ConsumeExecuted</c> removes the
/// completed residence entry at Released, closing the FIFO-adoption path
/// (empirically confirmed: the restored nested-OnCreate probe produced no
/// drift and no CreateSupersessionRecovery). This pin flags the model as
/// STALE if the production site ever moves or loses the advance — the
/// item 6/8 probes must be re-derived from wherever it goes.
/// </summary>
public sealed class C3cR1F3DriftModelSourcePinTests
{
[Fact]
public void HandCalledDriftProbe_StillModelsTheExecutorDrainAdvance()
{
string executor = ReadRuntimeSource(
"Entities",
"RuntimeInitialCreateContinuationExecutor.cs");
// Exactly one production advance, and it lives inside the
// WeenieDescription drain stage the probes model.
Assert.Single(
Regex.Matches(executor, @"_entities\.AdvanceCreateAuthority\(")
.Cast<Match>());
Assert.Matches(
new Regex(
@"private bool ApplyWeenieDescriptionAction[\s\S]{0,6000}?"
+ @"_entities\.AdvanceCreateAuthority\(canonical\);"),
executor);
// The registration-time advance stays gated OFF the residence
// route — the reason a nested production OnCreate cannot reach the
// modeled drift.
string lifetime = ReadRuntimeSource(
"Entities",
"RuntimeEntityObjectLifetime.cs");
Assert.Matches(
new Regex(
@"if \(!beginInitialResidence\)\s*"
+ @"Entities\.AdvanceCreateAuthority\(retained\);"),
lifetime);
}
private static string ReadRuntimeSource(params string[] relativePath)
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
{
return File.ReadAllText(Path.Combine(
directory.FullName,
"src",
"AcDream.Runtime",
Path.Combine(relativePath)));
}
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
}