Roster: SocialFellowshipPageController now builds one row per fellow
from the authored template (0x21000030/0x10000281, live-DAT verified),
diffing the member GUID set on each revision-gated Tick -- an unchanged
set updates every row's bound widgets in place (no ListBox mutation, so
scroll position is untouched by construction); only a real join/leave/
disband triggers a rebuild, via UiTemplateListBox.FlushPreservingScroll
(FA3 carry-forward 1, both the widget-level fix and the controller-level
diff). Health/stamina/mana meters bind Fill+Label; the leader's name
tints gold (lane A's row template has no dedicated leader marker, so
this is a flagged adaptation, not a ported mechanism). Row-click
selection (SelectFellow) drives Dismiss/Leader targeting and the world
selection (SelectionChangeSource.Social).
D4: SocialPanelController now tracks "is the social window shown AND is
Fellowship the active tab" via UiTabPanel.ActivePageChanged +
OnShown/OnHidden, and calls SetPageVisible on every transition, which
sends 0x00A6 (idempotent, no-op while disconnected) -- the prerequisite
ACE gates its 0x02C0 vitals stream on.
Create flow: the inline name field (0x1000026F, an authored Editable
UiField -- live-DAT verified) gates the Create button's enabled state
exactly like retail (empty name = disabled = the whole refusal
mechanism, no separate error text); FellowshipShareXP's live value is
read at click time.
Actions + confirmations: Recruit/Dismiss/Quit/Disband/AssignLeader/
SetOpen all route through DeferredGameRuntimeStateCommands (new
Fellowship* methods) rather than a raw WorldSession send, so Quit
correctly picks up RuntimeFellowshipState's leader hand-off rule.
Button enable states port gmFellowshipUI::UpdateButtons verbatim. The
Open/Close button's caption swaps between the two DAT-resolved strings
cached once at Bind (never per-tick -- DatCollection is not safe to
touch unprotected from the render loop). RetailUiRuntime intercepts a
type-4 confirmation request before it reaches the generic
GameplayConfirmationController: IgnoreFellowshipRequests auto-declines,
FellowshipAutoAcceptRequests auto-accepts, neither set falls through to
the existing dialog machinery unchanged (D6).
D5 display: the per-fellow stats line uses retail's byte-decoded
even-split percentage table verbatim (1.0/.../.3111111/.28, default
0.0); the proportional branch omits the percentage rather than
inventing a formula (no acdream ExperienceToRaiseLevel table exists
yet). Both StringInfo variable substitution (row/stats/vitals text) and
ACCharGenData::FormatName (create-flow name canonicalization) are
unported prerequisites, so row text renders as plain numeric composites
-- register rows AD-80/AD-81 (docs commit).
D7: un-dims IgnoreFellowshipRequests/FellowshipAutoAcceptRequests
(consumed by the D6 auto-decline/accept) and FellowshipShareXP/
FellowshipShareLoot (consumed by Create + the page's own second
checkbox surface) on the Character tab -- 4 of 35 store-only rows
promoted to Live (31 remain dimmed).
Carry-forwards from the FA3 re-review, folded into this slice's
contract:
- UiTemplateListBox.FlushPreservingScroll -- preserves scroll offset
across a rebuild instead of resetting to 0 (Flush's existing
contract, unchanged, for Friends/Squelch).
- RowTemplateResolver -- the FA3 caching row-template resolver
extracted from a MountSocialPanel local function into its own
hermetically-testable class; now shared by Friends/Squelch/
Fellowship's row families.
- Friends/Squelch scrollbars now resolve via the built
UiTemplateListBox.ScrollbarElementId (DAT property 0x72) instead of
a hardcoded literal, matching ConfigOptionsPageController's own OP6
precedent.
- The Fellowship roster path never advances its revision latch on a
partial resolver failure until the NEXT real membership change --
never a per-frame retry loop.
Live-DAT verified (ACDREAM_PROBE_LIVE_MOUNT=1, extended
SocialPanelLiveMountProbeTests): the name field builds as UiField, all
11 buttons/checkboxes resolve, the row template's 5 checked fields
resolve to the right widget types, every checkbox label/tooltip and the
Open/Close captions resolve to real retail strings ("Open"/"Close"),
and a full production-path Bind() against live DATs produces zero
"not found" warnings.
App tests: +30 (7 UiTemplateListBox/RowTemplateResolver unit tests, 23
SocialFellowshipPageControllerTests covering roster diff/rebuild,
button enable rules, checkbox wiring, create-flow gating, D4
idempotency, and D5 formatting) plus 2 CharacterOptionsPageController
counts updated for the D7 un-dim (35->31 dimmed, 15->19 live).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
500 lines
23 KiB
C#
500 lines
23 KiB
C#
using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Selection;
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using AcDream.Core.Social;
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using AcDream.Runtime;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Controller-level tests for <see cref="SocialPanelController"/> against the
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/// committed <c>social_panel_2100006E_1000018F.json</c> fixture (Campaign FA
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/// slice FA3) — the SAME <c>LayoutImporter.ImportInfos(dats, 0x2100006Eu,
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/// 0x1000018Fu)</c> catalog import <see cref="RetailUiRuntime.MountSocialPanel"/>
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/// performs against real DATs. No DAT access, no live runtime — dat-free per
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/// the established <see cref="FixtureLoader"/> pattern.
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/// </summary>
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public sealed class SocialPanelControllerTests
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{
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private static readonly RuntimeCommandResult InactiveResult =
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new(RuntimeCommandStatus.Inactive, default);
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/// <summary>Campaign FA slice FA4: the Fellowship page's full read/write
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/// seam. Every command records its call (by name) into
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/// <paramref name="calls"/> and returns <see cref="InactiveResult"/> —
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/// hermetic tests here exercise WIRING (does clicking X call the right
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/// delegate with the right argument), not live command semantics
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/// (covered by <c>RuntimeFellowshipStateTests</c>/
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/// <c>DirectGameRuntimeCommandAdapterTests</c>).</summary>
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private static SocialFellowshipPageController.Bindings MakeFellowshipBindings(
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List<string>? calls = null,
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RuntimeFellowshipSnapshot snapshot = default,
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IEnumerable<RuntimeFellowMemberSnapshot>? members = null,
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SelectionState? selection = null,
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uint localPlayerGuid = 0u,
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Func<CharacterOptionId, bool>? currentCharacterOption = null,
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Func<uint, uint, UiElement?>? templateResolver = null,
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Func<uint, uint, string?>? resolveString = null)
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{
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calls ??= new List<string>();
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return new SocialFellowshipPageController.Bindings(
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Snapshot: () => snapshot,
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Members: () => members ?? [],
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TemplateResolver: templateResolver ?? FakeRowTemplateResolver,
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Create: (name, shareXp) => { calls.Add($"fellowship-create:{name}:{shareXp}"); return InactiveResult; },
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Recruit: guid => { calls.Add($"fellowship-recruit:{guid:X8}"); return InactiveResult; },
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Dismiss: guid => { calls.Add($"fellowship-dismiss:{guid:X8}"); return InactiveResult; },
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Quit: disband => { calls.Add($"fellowship-quit:{disband}"); return InactiveResult; },
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AssignLeader: guid => { calls.Add($"fellowship-assign-leader:{guid:X8}"); return InactiveResult; },
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SetOpen: isOpen => { calls.Add($"fellowship-set-open:{isOpen}"); return InactiveResult; },
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SetPanelOpen: panelOpen => { calls.Add($"fellowship-set-panel-open:{panelOpen}"); return InactiveResult; },
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Selection: selection ?? new SelectionState(),
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LocalPlayerGuid: () => localPlayerGuid,
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CurrentCharacterOption: currentCharacterOption ?? (_ => false),
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SetCharacterOption: (id, value) => calls.Add($"fellowship-set-option:{id}:{value}"),
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ResolveString: resolveString ?? ((_, _) => null));
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}
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private static SocialPanelController.Callbacks MakeCallbacks(
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List<string>? calls = null,
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RuntimeFellowshipSnapshot fellowship = default,
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RuntimeAllegianceSnapshot allegiance = default,
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FriendsState? friends = null,
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SquelchState? squelch = null)
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{
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calls ??= new List<string>();
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return new SocialPanelController.Callbacks(
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Toggle: () => calls.Add("toggle"),
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Fellowship: MakeFellowshipBindings(calls, fellowship),
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AllegianceSnapshot: () => allegiance,
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Friends: friends ?? new FriendsState(),
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Squelch: squelch ?? new SquelchState(),
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TemplateResolver: FakeRowTemplateResolver);
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}
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/// <summary>Mirrors the real Friends/Squelch row templates' own two-deep
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/// nested-text shape AND their own authored extent (270x24, mechanism
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/// SF-9's live dump) — FA3 live-mount probe — so
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/// <see cref="SocialPanelRowText.FindDeepest"/> has something realistic
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/// to resolve and <see cref="UiTemplateListBox.ContentHeight"/> grows
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/// realistically per row (blast MF-1's long-roster scroll tests),
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/// without needing the templates' own (uncommitted, separate
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/// LayoutDesc) fixtures.</summary>
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private static UiElement? FakeRowTemplateResolver(uint layoutId, uint elementId)
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{
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var outer = new UiText { Width = 270f, Height = 24f };
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var inner = new UiText();
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outer.AddChild(inner);
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return outer;
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}
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// ── Mount conformance ────────────────────────────────────────────────────
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[Fact]
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public void Bind_RootBuildsAsUiTabPanel()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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Assert.IsType<UiTabPanel>(layout.Root);
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}
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/// <summary>
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/// Pins the authored <c>0x2E</c> tab table exactly as read from the live
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/// DATs (FA3 live-mount probe) — CORRECTING the coordinator addendum's
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/// x-order guess (see <see cref="SocialPanelController"/>'s own class
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/// doc). Four entries; Allegiance is the sole default.
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/// </summary>
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[Fact]
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public void TabTable_MatchesLiveDatPairing_AllegianceIsDefault()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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var tabs = Assert.IsType<UiTabPanel>(layout.Root);
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Assert.Equal(4, tabs.Tabs.Count);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x1000028Cu && e.PageElementId == 0x10000291u && e.IsDefault);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x1000028Eu && e.PageElementId == 0x10000292u && !e.IsDefault);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x10000512u && e.PageElementId == 0x10000513u && !e.IsDefault);
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Assert.Contains(tabs.Tabs, e =>
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e.ButtonElementId == 0x1000053Bu && e.PageElementId == 0x1000054Au && !e.IsDefault);
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Assert.Single(tabs.Tabs, e => e.IsDefault);
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}
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[Fact]
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public void Bind_Succeeds_AndActivateTabs_SelectsTheAuthoredDefault()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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Assert.Empty(controller.TabPanel.UnresolvedEntries);
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Assert.True(controller.IsShowingAllegiance);
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Assert.False(controller.IsShowingFellowship);
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}
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[Fact]
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public void ShowFellowship_SwitchesTheActiveTab()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
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Assert.NotNull(controller);
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controller!.ActivateTabs();
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controller.ShowFellowship();
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Assert.True(controller.IsShowingFellowship);
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Assert.False(controller.IsShowingAllegiance);
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}
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[Fact]
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public void CloseButton_InvokesToggleCallback()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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var calls = new List<string>();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks(calls));
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Assert.NotNull(controller);
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var close = Assert.IsType<UiButton>(layout.FindElement(0x10000290u));
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close.OnEvent(new UiEvent(0, close, UiEventType.Click));
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Assert.Contains("toggle", calls);
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}
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// ── Fellowship empty state (item 4) ─────────────────────────────────────
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[Fact]
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public void Fellowship_NoFellowship_ShowsNotInFellowshipFrame()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = false }));
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Assert.NotNull(controller);
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UiElement notIn = UiElement.FindDescendant(controller!.TabPanel, 0x1000026Bu)!;
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UiElement inFellowship = UiElement.FindDescendant(controller.TabPanel, 0x10000275u)!;
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Assert.True(notIn.Visible);
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Assert.False(inFellowship.Visible);
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}
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[Fact]
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public void Fellowship_HasFellowship_ShowsInFellowshipFrame()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(fellowship: new RuntimeFellowshipSnapshot { IsInFellowship = true }));
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Assert.NotNull(controller);
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UiElement notIn = UiElement.FindDescendant(controller!.TabPanel, 0x1000026Bu)!;
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UiElement inFellowship = UiElement.FindDescendant(controller.TabPanel, 0x10000275u)!;
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Assert.False(notIn.Visible);
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Assert.True(inFellowship.Visible);
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}
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// ── Allegiance empty state (item 4) ─────────────────────────────────────
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[Fact]
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public void Allegiance_NoProfile_HidesBlocksAndBlanksNames()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(allegiance: new RuntimeAllegianceSnapshot { HasProfile = false }));
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Assert.NotNull(controller);
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UiElement monarchField = UiElement.FindDescendant(controller!.TabPanel, 0x10000255u)!;
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UiElement patronField = UiElement.FindDescendant(controller.TabPanel, 0x1000025Au)!;
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Assert.False(monarchField.Visible);
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Assert.False(patronField.Visible);
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var monarchName = Assert.IsType<UiText>(
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UiElement.FindDescendant(monarchField, 0x10000257u));
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var patronName = Assert.IsType<UiText>(
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UiElement.FindDescendant(patronField, 0x1000025Cu));
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Assert.Equal(" ", Assert.Single(monarchName.LinesProvider()).Text);
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Assert.Equal(" ", Assert.Single(patronName.LinesProvider()).Text);
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}
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[Fact]
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public void Allegiance_HasProfile_ShowsBothBlocks()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout,
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MakeCallbacks(allegiance: new RuntimeAllegianceSnapshot { HasProfile = true }));
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Assert.NotNull(controller);
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UiElement monarchField = UiElement.FindDescendant(controller!.TabPanel, 0x10000255u)!;
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UiElement patronField = UiElement.FindDescendant(controller.TabPanel, 0x1000025Au)!;
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Assert.True(monarchField.Visible);
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Assert.True(patronField.Visible);
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}
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// ── Friends/Squelch read-only lists (item 5) ────────────────────────────
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[Fact]
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public void Friends_PopulatesOneRowPerEntry()
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{
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var friends = new FriendsState();
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friends.Apply(new FriendsUpdate(
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FriendsUpdateType.Full,
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new List<FriendEntry>
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{
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new(1u, "Alice", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()),
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new(2u, "Bob", false, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()),
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}));
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(friends: friends));
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Assert.NotNull(controller);
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var listBox = Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(controller!.TabPanel, 0x10000513u) is { } friendsPage
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? UiElement.FindDescendant(friendsPage, 0x10000517u)
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: null);
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Assert.Equal(2, listBox.ViewportForTest!.Children.Count);
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}
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[Fact]
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public void Friends_ReactsToRevisionChange_OnTick()
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{
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var friends = new FriendsState();
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(friends: friends));
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Assert.NotNull(controller);
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// Fix-round blast SF-2: Friends/Squelch rebuild is gated on the
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// panel's own visibility — simulate the window being shown, the
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// same IRetainedPanelController.OnShown() the window manager calls
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// in production.
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controller!.OnShown();
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UiElement friendsPage = UiElement.FindDescendant(controller.TabPanel, 0x10000513u)!;
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var listBox = Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(friendsPage, 0x10000517u));
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Assert.Equal(0, listBox.ViewportForTest?.Children.Count ?? 0);
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friends.Apply(new FriendsUpdate(
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FriendsUpdateType.Add,
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new List<FriendEntry>
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{
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new(1u, "Alice", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()),
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}));
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controller.Tick();
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Assert.Single(listBox.ViewportForTest!.Children);
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}
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[Fact]
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public void Squelch_PopulatesCharacterAndAccountRows()
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{
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var squelch = new SquelchState();
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squelch.Replace(new SquelchDatabase(
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new Dictionary<string, uint>(System.StringComparer.OrdinalIgnoreCase) { ["BadAccount"] = 1u },
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new Dictionary<uint, SquelchInfo>
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{
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[7u] = new SquelchInfo("Grief", false, new HashSet<uint>()),
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},
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new SquelchInfo(string.Empty, false, new HashSet<uint>())));
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(
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layout, MakeCallbacks(squelch: squelch));
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Assert.NotNull(controller);
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UiElement squelchPage = UiElement.FindDescendant(controller!.TabPanel, 0x1000054Au)!;
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var listBox = Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(squelchPage, 0x1000053Eu));
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Assert.Equal(2, listBox.ViewportForTest!.Children.Count);
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}
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// ── D1: Friends/Squelch action buttons are honest INERT ────────────────
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/// <summary>
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/// Pins the INERT contract register row AD-79 enumerates. Fix-round
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/// mechanism SF-5: AD-79 names SEVEN controls (three Friends buttons,
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/// the Friends "Appear Offline"-shaped checkbox, three Squelch
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/// buttons) but this test previously only covered the six buttons —
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/// <c>0x1000052C</c> builds through <see cref="DatWidgetFactory.BuildCheckbox"/>
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/// as a <see cref="UiButton"/> too, so it slots into the same loop.
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/// </summary>
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[Fact]
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public void FriendsAndSquelchActionButtons_AreClickable_ButHaveNoHandler()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
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Assert.NotNull(controller);
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foreach (uint buttonId in new[] { 0x10000514u, 0x10000515u, 0x10000516u, 0x1000052Cu })
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{
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var button = Assert.IsType<UiButton>(
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UiElement.FindDescendant(controller!.TabPanel, buttonId));
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Assert.Null(button.OnClick);
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}
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foreach (uint buttonId in new[] { 0x10000547u, 0x1000054Bu, 0x1000054Cu })
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{
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var button = Assert.IsType<UiButton>(
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UiElement.FindDescendant(controller!.TabPanel, buttonId));
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Assert.Null(button.OnClick);
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}
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}
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// ── Scrollbar wiring (blast MF-1) ───────────────────────────────────────
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[Fact]
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public void Friends_ScrollbarModel_IsWiredToListBoxScroll()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
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Assert.NotNull(controller);
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UiElement friendsPage = UiElement.FindDescendant(controller!.TabPanel, 0x10000513u)!;
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var listBox = Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(friendsPage, 0x10000517u));
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var scrollbar = Assert.IsType<UiScrollbar>(
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UiElement.FindDescendant(friendsPage, 0x10000518u));
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Assert.Same(listBox.Scroll, scrollbar.Model);
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}
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[Fact]
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public void Squelch_ScrollbarModel_IsWiredToListBoxScroll()
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{
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ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
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SocialPanelController? controller = SocialPanelController.Bind(layout, MakeCallbacks());
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Assert.NotNull(controller);
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UiElement squelchPage = UiElement.FindDescendant(controller!.TabPanel, 0x1000054Au)!;
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var listBox = Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(squelchPage, 0x1000053Eu));
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|
var scrollbar = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(squelchPage, 0x10000543u));
|
|
|
|
Assert.Same(listBox.Scroll, scrollbar.Model);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Blast MF-1: proves a roster taller than the panel is actually
|
|
/// REACHABLE through the scrollbar, not merely wired-but-unused. 40 rows
|
|
/// at the real Friends row template's own height (270x24, mechanism
|
|
/// SF-9's live dump) comfortably exceed the ListBox's authored extent
|
|
/// (270x400) — this roster genuinely needs scrolling.
|
|
/// </summary>
|
|
[Fact]
|
|
public void Friends_LongRoster_IsReachableViaScrollbar()
|
|
{
|
|
var friends = new FriendsState();
|
|
var entries = new List<FriendEntry>();
|
|
for (uint i = 0; i < 40; i++)
|
|
entries.Add(new(i, $"Friend{i}", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()));
|
|
friends.Apply(new FriendsUpdate(FriendsUpdateType.Full, entries));
|
|
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(friends: friends));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement friendsPage = UiElement.FindDescendant(controller!.TabPanel, 0x10000513u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000517u));
|
|
var scrollbar = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000518u));
|
|
|
|
Assert.True(
|
|
listBox.ContentHeight > (int)listBox.Height,
|
|
$"40 rows (contentHeight={listBox.ContentHeight}) should exceed the box's own height ({listBox.Height})");
|
|
|
|
// The scrollbar's Model IS the ListBox's own Scroll — moving it
|
|
// moves the SAME state that positions the rows
|
|
// (UiScrollablePanel.LayoutScrollableChildren, driven by the real
|
|
// render loop; simulated directly here since this is a dat-free
|
|
// controller test with no Draw pass).
|
|
scrollbar.Model!.SetExtents(listBox.ContentHeight, (int)listBox.Height);
|
|
Assert.True(scrollbar.Model.HasOverflow);
|
|
int before = scrollbar.Model.ScrollY;
|
|
scrollbar.Model.ScrollByLines(4);
|
|
Assert.True(scrollbar.Model.ScrollY > before);
|
|
}
|
|
|
|
/// <summary>Squelch counterpart of <see cref="Friends_LongRoster_IsReachableViaScrollbar"/>
|
|
/// (270x430 authored extent).</summary>
|
|
[Fact]
|
|
public void Squelch_LongRoster_IsReachableViaScrollbar()
|
|
{
|
|
var characters = new Dictionary<uint, SquelchInfo>();
|
|
for (uint i = 0; i < 40; i++)
|
|
characters[i] = new SquelchInfo($"Grief{i}", false, new HashSet<uint>());
|
|
var squelch = new SquelchState();
|
|
squelch.Replace(new SquelchDatabase(
|
|
new Dictionary<string, uint>(System.StringComparer.OrdinalIgnoreCase),
|
|
characters,
|
|
new SquelchInfo(string.Empty, false, new HashSet<uint>())));
|
|
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(squelch: squelch));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement squelchPage = UiElement.FindDescendant(controller!.TabPanel, 0x1000054Au)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(squelchPage, 0x1000053Eu));
|
|
var scrollbar = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(squelchPage, 0x10000543u));
|
|
|
|
Assert.True(
|
|
listBox.ContentHeight > (int)listBox.Height,
|
|
$"40 rows (contentHeight={listBox.ContentHeight}) should exceed the box's own height ({listBox.Height})");
|
|
|
|
scrollbar.Model!.SetExtents(listBox.ContentHeight, (int)listBox.Height);
|
|
Assert.True(scrollbar.Model.HasOverflow);
|
|
int before = scrollbar.Model.ScrollY;
|
|
scrollbar.Model.ScrollByLines(4);
|
|
Assert.True(scrollbar.Model.ScrollY > before);
|
|
}
|
|
|
|
// ── Rebuild discipline (blast SF-2/SF-3) ────────────────────────────────
|
|
|
|
/// <summary>
|
|
/// Blast SF-2: the panel's Friends/Squelch rebuild must not run while
|
|
/// the window is closed. <see cref="SocialPanelController"/> starts
|
|
/// with no visibility notification (matches production: the window
|
|
/// mounts <c>Visible = false</c> and nothing calls <c>OnShown</c> until
|
|
/// F3/F4), so a revision bump with no <c>OnShown</c> call must NOT
|
|
/// rebuild the list; the SAME bump picked up on the next <c>Tick()</c>
|
|
/// after <c>OnShown()</c> proves the rebuild is deferred, not lost.
|
|
/// </summary>
|
|
[Fact]
|
|
public void Friends_RevisionBumpWhileHidden_DoesNotRebuild_ButRebuildsOnShow()
|
|
{
|
|
var friends = new FriendsState();
|
|
ImportedLayout layout = FixtureLoader.LoadSocialPanelHost();
|
|
SocialPanelController? controller = SocialPanelController.Bind(
|
|
layout, MakeCallbacks(friends: friends));
|
|
Assert.NotNull(controller);
|
|
|
|
UiElement friendsPage = UiElement.FindDescendant(controller!.TabPanel, 0x10000513u)!;
|
|
var listBox = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(friendsPage, 0x10000517u));
|
|
|
|
friends.Apply(new FriendsUpdate(
|
|
FriendsUpdateType.Add,
|
|
new List<FriendEntry> { new(1u, "Alice", true, false, System.Array.Empty<uint>(), System.Array.Empty<uint>()) }));
|
|
|
|
// Panel never shown — Tick() must not rebuild.
|
|
controller!.Tick();
|
|
Assert.Equal(0, listBox.ViewportForTest?.Children.Count ?? 0);
|
|
|
|
// Showing the panel and ticking again picks up the accumulated bump.
|
|
controller.OnShown();
|
|
controller.Tick();
|
|
Assert.Single(listBox.ViewportForTest!.Children);
|
|
}
|
|
}
|