| .. |
|
Cells
|
feat(core): UCG Stage 1 — EnvCell.FromDat derivation (mirrors BuildLoadedCell)
|
2026-06-02 09:07:18 +02:00 |
|
DerethDateTime.cs
|
fix(time): retail-canonical month enum + absolute Portal Year + title-bar calendar
|
2026-04-27 14:43:49 +02:00 |
|
LandblockLoader.cs
|
feat(render): Phase A8 — indoor visibility + streaming fixes batch
|
2026-05-29 10:14:50 +02:00 |
|
LoadedLandblock.cs
|
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
|
2026-05-25 21:37:53 +02:00 |
|
MeshRef.cs
|
feat(net+app): TextureChanges applied via Surface→OrigTex resolution (Phase 5a)
|
2026-04-11 16:22:23 +02:00 |
|
PaletteOverride.cs
|
feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b)
|
2026-04-11 16:30:08 +02:00 |
|
SceneryGenerator.cs
|
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
|
2026-05-21 15:13:26 +02:00 |
|
SkyDescLoader.cs
|
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
|
2026-04-28 22:47:11 +02:00 |
|
SkyState.cs
|
fix(sky): retail-faithful sun-vector magnitude for SunColor / AmbientColor
|
2026-04-27 22:42:53 +02:00 |
|
WbSceneryAdapter.cs
|
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
|
2026-05-21 15:13:26 +02:00 |
|
WeatherState.cs
|
weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog
|
2026-04-24 12:55:19 +02:00 |
|
WorldEntity.cs
|
feat(render): Phase A8 — indoor visibility + streaming fixes batch
|
2026-05-29 10:14:50 +02:00 |
|
WorldView.cs
|
feat(core): add WorldView with 3x3 neighbor landblock computation
|
2026-04-10 18:02:41 +02:00 |