Resolves Adjustment 4 (Option A): WorldEntity now carries the server- sent AnimPartChange data as PartOverrides and a HiddenPartsMask bitmask. EntitySpawnAdapter.OnCreate populates AnimatedEntityState from these fields at spawn time. GameWindow's CreateObject handler converts the network-layer AnimPartChange records into lightweight PartOverride structs. This unblocks Task 22: the WbDrawDispatcher can now resolve per-part GfxObj overrides and hidden-part suppression from entity state. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| AcSurfaceMetadata.cs | ||
| AcSurfaceMetadataTable.cs | ||
| AnimatedEntityState.cs | ||
| EntitySpawnAdapter.cs | ||
| ITextureCachePerInstance.cs | ||
| IWbMeshAdapter.cs | ||
| LandblockSpawnAdapter.cs | ||
| WbFoundationFlag.cs | ||
| WbMeshAdapter.cs | ||