acdream/tests/AcDream.App.Tests/Physics
2026-07-27 00:03:15 +02:00
..
DeferredLiveEntityMotionRuntimeBindingsTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveCollisionAssetPublisherTests.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
LiveEntityCollisionBuilderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityInboundAuthorityGateTests.cs fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
LiveEntityNetworkBranchRoutingTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
PlayerMovementHiddenTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
ProjectileControllerTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RemoteTeleportControllerTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacementTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00