acdream/src/AcDream.App
2026-07-27 00:03:15 +02:00
..
Audio fix(audio): keep unavailable world slots quiescent 2026-07-24 19:49:25 +02:00
Combat refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Composition fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Diagnostics refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
Input refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
Interaction fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Net refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Physics fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Runtime refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
Settings refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Spells refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
Streaming refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
Studio refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
UI fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Update refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
World fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
AcDream.App.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GlobalUsings.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Program.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
RuntimeDatCollectionFactory.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
RuntimeOptions.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00