acdream/tests/AcDream.App.Tests
Erik 45a5cc5bb6 fix(ui): #145 — importer honors ZLevel so the backdrop sits behind panels
The factory mapped ZOrder from ReadOrder only, so the gmInventoryUI
full-window backdrop (0x100001D0, ReadOrder 4) painted over the nested
panels (ReadOrder 1-3). Wire ElementDesc.ZLevel through ElementInfo /
ToInfo / Merge and fold it into ZOrder = ReadOrder - ZLevel*10000 (higher
ZLevel = further back, ReadOrder the within-layer tiebreaker). Vitals
(all ZLevel 0) are unchanged; chat (ZLevel 900) + toolbar (1,2) shift to
their dat layering — verify visually.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 07:22:26 +02:00
..
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) (#140) 2026-06-19 23:56:49 +02:00
UI fix(ui): #145 — importer honors ZLevel so the backdrop sits behind panels 2026-06-21 07:22:26 +02:00
World refactor(G.3a): Place flips Idle before delegate; test mid-hold reset (#133) 2026-06-13 17:11:40 +02:00
AcDream.App.Tests.csproj test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks 2026-06-15 14:29:30 +02:00
RuntimeOptionsRetailUiTests.cs feat(D.2b): flip vitals to the LayoutDesc importer; retire hand-authored vitals.xml 2026-06-15 16:30:24 +02:00
RuntimeOptionsTests.cs chore(render): Phase A8.F — strip ACDREAM_A8_DIAG_* step-disable flags (keep PROBE_VIS) 2026-05-29 11:25:00 +02:00