..
AnimationCommandRouterTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
AnimationHookRouterTests.cs
feat(anim): Phase E.1 hook router + GameWindow wiring
2026-04-18 16:30:23 +02:00
AnimationSequencerTests.cs
fix(anim): Phase L.1c sequencer cycle fallback for missing MoveTo motion
2026-04-29 10:33:48 +02:00
BSPQueryTests.cs
feat(physics): PhysicsDataCache + BSP sphere query
2026-04-13 23:28:39 +02:00
BSPStepUpFixtures.cs
feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs
fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail)
2026-04-30 13:22:07 +02:00
CellSurfaceTests.cs
feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
2026-04-12 09:51:22 +02:00
CollisionExemptionTests.cs
feat(physics): retail PvP exemption + viewer/creature/missile gates (Commit C)
2026-04-29 13:21:36 +02:00
CollisionPrimitivesTests.cs
feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
2026-04-12 23:53:47 +02:00
EntityCollisionFlagsTests.cs
feat(physics): live-entity collision plumbing (Commit A)
2026-04-29 13:12:56 +02:00
InterpolationManagerTests.cs
fix(physics): InterpolationManager review findings (L.3.1 Task 1 polish)
2026-05-02 19:10:23 +02:00
MotionCommandResolverTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
MotionInterpreterTests.cs
test(physics): MyRunRate fallback test for GetMaxSpeed (L.3.1 Task 2 polish)
2026-05-02 19:20:39 +02:00
PhysicsBodyTests.cs
feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
2026-04-12 23:54:51 +02:00
PhysicsEngineTests.cs
fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail)
2026-04-30 13:22:07 +02:00
PlayerWeenieTests.cs
feat(physics): PlayerWeenie with retail Run/Jump formulas
2026-04-13 23:15:25 +02:00
PortalPlaneTests.cs
feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
2026-04-12 18:17:48 +02:00
RemoteMoveToDriverTests.cs
fix(anim): Phase L.1c clamp approach velocity to prevent overshoot
2026-04-29 10:14:35 +02:00
ServerControlledLocomotionTests.cs
fix(anim): Phase L.1c match MoveTo run speed
2026-04-28 20:58:22 +02:00
ShadowObjectRegistryTests.cs
feat(physics): live-entity collision plumbing (Commit A)
2026-04-29 13:12:56 +02:00
TerrainSurfaceTests.cs
fix(physics): #32 L.2c precipice edge-slide context
2026-04-30 08:04:37 +02:00
TransitionTests.cs
feat(physics): Transition.FindTransitionalPosition core algorithm
2026-04-13 23:52:45 +02:00