acdream/src/AcDream.Core/Physics/Motion
Erik 5acc3f01cf fix(interaction): close selection lifecycle review gaps
Bind queued actions and pending inventory requests to exact live incarnations, separate optimistic placement from authoritative responses, and serialize retail-style inventory ownership across UI surfaces.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 09:01:02 +02:00
..
AnimSequenceNode.cs feat(R1-P0/P1): CSequence research base + verbatim AnimSequenceNode 2026-07-02 19:45:56 +02:00
CMotionTable.cs feat(R2-Q2): verbatim CMotionTable — the GetObjectSequence dispatcher 2026-07-02 20:48:26 +02:00
ConstraintManager.cs feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired) 2026-07-03 19:34:49 +02:00
CSequence.cs fix(animation): restore retail transition sign gates 2026-07-19 21:44:12 +02:00
FrameOps.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
IPhysicsObjHost.cs feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired) 2026-07-03 19:34:49 +02:00
MotionDeltaFrame.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
MotionNode.cs feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes) 2026-07-02 22:12:33 +02:00
MotionState.cs feat(R2-Q1): verbatim MotionState (gap H2) 2026-07-02 20:31:16 +02:00
MotionTableDispatchSink.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
MotionTableManager.cs feat(R2-Q3): verbatim MotionTableManager — the pending-animation queue (closes H3, H15-core) 2026-07-02 21:01:50 +02:00
MotionTablePose.cs fix #175 (take 2): the cycle lookup used the bare style key — silent no-op 2026-07-05 17:10:19 +02:00
MovementManager.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
MovementParameters.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MoveToManager.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
MoveToMath.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
MoveToNode.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
PositionManager.cs feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired) 2026-07-03 19:34:49 +02:00
StickyManager.cs fix(#171): sticky deep-overlap back-off sign pin — the runaway-to-center (gate-2 residual) 2026-07-05 09:51:24 +02:00
TargetManager.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
TargettedVoyeurInfo.cs feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired) 2026-07-03 19:34:49 +02:00