Adds the plugin-facing UI registration surface (Task 9, final D.2b task). Plugins call host.Ui.AddMarkupPanel(path, binding) from Enable(); calls are buffered in BufferedUiRegistry before the GL window opens, then drained into UiHost.Root in GameWindow.OnLoad inside the RetailUi block after the first- party vitals panel. Faulty plugin markup is isolated (try/catch per panel, logged + skipped). IPluginHost.Ui added; AppPluginHost wired; StubHost in Core.Tests updated; BufferedUiRegistryTests confirms drain-once semantics. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| AppPluginHost.cs | ||
| BufferedUiRegistry.cs | ||
| SerilogAdapter.cs | ||