acdream/src/AcDream.Content
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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Pak fix(pipeline): MP1b review - pak format/reader hardening 2026-07-05 22:08:59 +02:00
Vfx fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Content.csproj fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BoundedDatObjectCache.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DatCollectionAdapter.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DecodedTextureCache.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EdgeLineBuilder.cs refactor(pipeline): MP1a - MeshExtractor extracted to AcDream.Content (verbatim move) 2026-07-05 20:19:52 +02:00
IDatReaderWriter.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
MeshExtractor.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ObjectMeshData.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TextureKey.cs refactor(pipeline): MP1a - lift TextureKey out of the GL atlas class 2026-07-05 20:01:56 +02:00
UploadFormats.cs refactor(pipeline): MP1a - Content-owned upload enums; drop Silk.NET from Content 2026-07-05 20:27:38 +02:00