Give terrain, sky, retained UI, portal preparation, and the update/render frame pair explicit single owners. Make shader, texture, text, bindless, and GL construction prefixes checked and retryable so partial failure cannot lose or replay resource ownership. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| project_animation_runtime.md | ||
| project_collision_port.md | ||
| project_gamewindow_decomposition.md | ||
| project_movement_collision_conformance.md | ||
| project_named_decompilation.md | ||
| project_retail_research_index.md | ||
| project_session_2026_04_14.md | ||
| project_session_2026_04_16.md | ||
| project_session_2026_04_17.md | ||
| project_session_2026_04_18.md | ||
| project_session_2026_04_19.md | ||
| project_ui_architecture.md | ||