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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Chat
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fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
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2026-04-25 21:22:07 +02:00 |
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Combat
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feat(combat): Phase L.1c wire live attack input
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2026-04-28 11:58:57 +02:00 |
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Input
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fix(camera): #38 render-interpolate player motion
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2026-05-06 17:53:34 +02:00 |
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Items
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feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
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2026-04-18 16:55:36 +02:00 |
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Lighting
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feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring
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2026-04-19 10:46:49 +02:00 |
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Meshing
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feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms
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2026-05-11 23:54:33 +02:00 |
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Physics
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fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left
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2026-05-18 15:16:20 +02:00 |
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Player
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feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
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2026-04-25 16:42:24 +02:00 |
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Plugins
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feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
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2026-04-10 20:29:29 +02:00 |
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Rendering
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feat(camera): add CameraDiagnostics static tunable owner
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2026-05-18 19:29:11 +02:00 |
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Selection
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feat(retail): Commit B — retail-faithful AP cadence + screen-rect picker
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2026-05-16 13:56:08 +02:00 |
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Spells
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fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
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2026-04-25 18:15:20 +02:00 |
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Streaming
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feat(vfx #C.1.5b): GpuWorldState fires activator for dat-hydrated entities
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2026-05-12 00:07:38 +02:00 |
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Terrain
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fix(N.5b T7): tighten conformance sample upper bound to 191.975f
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2026-05-09 08:59:01 +02:00 |
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Textures
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test(N.3): update SurfaceDecoderTests to match isAdditive split
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2026-05-08 11:34:32 +02:00 |
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Ui
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fix(retail): rotation rate, useability gate, retail toast strings
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2026-05-16 12:17:54 +02:00 |
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Vfx
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fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform
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2026-05-11 23:57:20 +02:00 |
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World
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fix(world #53): namespace stab Ids globally for Tier 1 cache safety
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2026-05-10 20:07:19 +02:00 |
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AcDream.Core.Tests.csproj
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feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis)
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2026-04-11 22:01:45 +02:00 |
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SmokeTest.cs
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chore: phase 1 — add Core, Abstractions, App, Tests projects
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2026-04-10 09:22:33 +02:00 |