acdream/tests/AcDream.Runtime.Tests
Erik 3c9fc57adb
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fix(vendor): Slice 6 review corrections — ownership-checked retire, live slider display, drag-proof shop rows, hardened buy reservation
All nine findings from the buy-arc review, at root:

F1 the materializer's retire pass re-checks ownership (guid->vendorId
map; remove only while the live object's ContainerId still equals the
recording vendor) — buying a player-sold UNIQUE no longer deletes the
item you just purchased; the discriminating reparent-then-refresh test
pins it. F2 the cost/name display subscribes to the live split state
and shares ONE quantity computation with Buy (retail re-renders per
slider tick: RecvNotice_StackSliderChanged 0x004C4500) — the sentence
and the charge can no longer disagree. F3 shop rows never mint drag
payloads (UiItemSlot.AllowDragSource gates both IsDragSource AND
GetDragPayload — the second gate was caught by this pass's own test).
F4 sendBuy reports whether anything was sent; a null-session buy
cancels the reservation instead of leaking BusyCount forever.
F5 the retire loop snapshots, isolates per-guid observer failures, and
clears its tracking in finally and Dispose — teardown convergence can
no longer wedge. F6 auto-select is retail's unconditional
first-filtered-item shape (pc:201180-201184; the survival-check was
our invention and the comment claiming otherwise is corrected).
F7 non-stack buys clamp to quantity 1 locally (BuySingleItem
pc:201669). F8 the Add button is hard-disabled until staging exists.
F9 AP-161/162/163 rewritten to the post-fix reality.

Clean-room complete solution: 11,378 passed / 4 skipped / 0 failed.
The #350 render-ledger overflow observed this session is under
separate investigation and is NOT addressed here.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-08-07 23:12:50 +02:00
..
Entities fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1) 2026-08-05 22:08:46 +02:00
Gameplay fix(vendor): Slice 6 review corrections — ownership-checked retire, live slider display, drag-proof shop rows, hardened buy reservation 2026-08-07 23:12:50 +02:00
Physics fix(physics): AD-66 relands — the push-out uses retail's bare radius; plant-then-lift complete (#341 closed) 2026-08-07 12:01:15 +02:00
Platform feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
Session fix(runtime): close the C5b re-review findings — Gate A narrowing filed, no-window payload gate, bisect hazard recorded 2026-08-05 23:10:24 +02:00
Support refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
World fix(streaming): derive the portal reveal window from the live streaming radii (#280) 2026-08-05 23:54:59 +02:00
AcDream.Runtime.Tests.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
GameRuntimeTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
NoWindowGameRuntimeHostTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeDependencyBoundaryTests.cs feat(headless): establish portable Linux host boundary 2026-07-27 01:10:45 +02:00
RuntimeGenerationResetTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeSimulationFixtureHostTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00