acdream/tests/AcDream.Core.Tests/Lighting
Erik 1e70a5a484 fix(G.3 A7): torch range = Falloff x 1.5 (retail rangeAdjust) — wider pools (#133)
Retail PrimD3DRender::config_hardware_light (0x0059ad30) sets the hardware light
Range = Falloff * rangeAdjust (1.5, global 0x00820cc4). We used Range = Falloff, so
torches reached only 2/3 of retail -> tight 'candle/spotlight' bubbles in dungeons.
Match retail's reach. Ambient 0.20 confirmed retail-faithful (the 0.30 was CreatureMode,
not world cells). Lighting suite green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 20:58:03 +02:00
..
LightingHookSinkTests.cs fix(G.3 A7): torch range = Falloff x 1.5 (retail rangeAdjust) — wider pools (#133) 2026-06-13 20:58:03 +02:00
LightManagerTests.cs fix(G.3 A7): dungeon lighting — select 8 NEAREST lights, not viewer-in-range (#133) 2026-06-13 20:35:01 +02:00
SceneLightingUboTests.cs feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration 2026-04-19 10:39:48 +02:00