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acdream
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Erik
0fe479ba06
docs(A7): pin the GENERAL light over-saturation cause (intensity=100 mis-read) + FPS note
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 21:19:47 +02:00
..
architecture
fix
#131
(root cause 4, structurally forced): look-in cells draw their DYNAMICS - the town portal is a server object in the hall's porch cell
2026-06-12 20:52:34 +02:00
audit
docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG)
2026-04-13 13:51:39 +02:00
plans
milestone: re-open M1.5 — dungeon support (full G.3) pulled into scope; M2 re-deferred
2026-06-13 14:45:53 +02:00
research
handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation
2026-06-13 14:53:27 +02:00
superpowers
docs(G.3): gate correction — G.3a core landed;
#95
CONFIRMED LIVE (not superseded)
2026-06-13 18:30:43 +02:00
bugs.md
docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007
2026-04-14 12:17:31 +02:00
ISSUES.md
docs(A7): pin the GENERAL light over-saturation cause (intensity=100 mis-read) + FPS note
2026-06-13 21:19:47 +02:00