acdream/tests/AcDream.Core.Tests/World
Erik 57c11358b6 fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
Outdoor lighting was ~32% too bright (washed-out, weak shading). Live cdb on
retail (SmartBox::SetWorldAmbientLight + SkyDesc::GetLighting + LScape::sunlight,
binary matches refs/acclient.pdb) pinned it: at the SAME game time + DayGroup,
acdream's ambient COLOR matched retail exactly (the purple is correct, authored
per-time-of-day in the sky dat) but the LEVEL was 0.607 vs retail's 0.459.

level = AmbBright + 0.2·|sunVec|, both AmbBright=0.40, so acdream's |sunVec|≈1.06
vs retail's ≈0.30. Retail's LScape::sunlight read live = (0.2238, ~0, 0.00352),
magnitude 0.224 = DirBright, y≈0.

RetailSunVector had `y = cos(P)` (≈1) — the raw PRE-transform value SkyDesc::
GetLighting writes to arg5 (0x00500ac9), before LScape::set_sky_position's
world transform. acdream ported the un-transformed vector, so the y=cos(P)≈1
term inflated |sunVec| to ~1.06. That magnitude feeds BOTH the ambient boost
(SkyKeyframe.AmbientColor) AND the sun colour (SkyKeyframe.SunColor =
DirColor×|sunVec|), over-brightening the whole scene (terrain, objects, sky)
~30% and also pointing the sun the wrong way.

Fix: RetailSunVector = DirBright × (cos(P)·sin(H), cos(P)·cos(H), sin(P)) — the
world-space spherical form LScape::sunlight actually holds; |sunVec| == DirBright
for all H/P. After: acdream ambient (0.353,0.176,0.449) vs retail (0.360,0.180,
0.459) — within ~2%, user-confirmed "better outside". Sun direction also corrected
(was pointing ~North from the bad y term).

Tests updated to the cdb-verified values (the prior tests pinned the inflated
magnitude). 18/18 sky tests green. reference-retail-ambient-values memory updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 15:08:52 +02:00
..
Cells test(core): UCG Stage 1 — real cottage-cell fixture grounding 2026-06-02 09:24:37 +02:00
DerethDateTimeCollection.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
DerethDateTimeTests.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
LandblockLoaderTests.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
SceneryGeneratorTests.cs phase(N.1): delete legacy scenery code path; WB is the only path 2026-05-08 10:37:55 +02:00
SkyDescLoaderTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
SkyStateTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
WbSceneryAdapterTests.cs phase(N.1): add LandBlock → TerrainEntry[] adapter 2026-05-08 09:11:59 +02:00
WeatherSystemTests.cs weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
WorldEntityAabbTests.cs #119: entity bounds from dat vertex data - works for every case, not just multi-part 2026-06-11 22:39:05 +02:00
WorldTimeDebugTests.cs Merge feature/animation-system-complete — Phase L.1c animation MVP 2026-04-29 10:50:59 +02:00
WorldViewTests.cs feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00