acdream/docs
Erik d2b8a51426 docs: wrap-up — file #137 (dungeon collision) + #138 (teleport-out world loading); close #135/#136
- #137: dungeon collision wrong at doors / wall openings (EnvCell collision; needs repro).
- #138: teleport OUT of a dungeon loads the outdoor world incompletely (missing trees/
  scenery, broken collision) + a position desync (avatar moves but player position doesn't)
  — hypothesised as the dungeon-streaming collapse→EXPAND gap (same machinery as #135).
- #135 marked DONE (user-verified FPS-steady dungeon login); #136 closed (editor-marker hide).
- CLAUDE.md current-state refreshed: #135/#136 shipped, A7 lighting + #137/#138 remaining.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 21:08:40 +02:00
..
architecture fix(G.3): place the player on the cell floor for an indoor dungeon login (#135 follow-up) 2026-06-14 17:13:12 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans milestone: re-open M1.5 — dungeon support (full G.3) pulled into scope; M2 re-deferred 2026-06-13 14:45:53 +02:00
research handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation 2026-06-13 14:53:27 +02:00
superpowers docs(G.3): gate correction — G.3a core landed; #95 CONFIRMED LIVE (not superseded) 2026-06-13 18:30:43 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: wrap-up — file #137 (dungeon collision) + #138 (teleport-out world loading); close #135/#136 2026-06-14 21:08:40 +02:00