acdream/tests/AcDream.Core.Tests/Physics/CellTransitFindTransitCellsSphereTests.cs
Erik 414c3deaf4 fix(phys): #112 residual - retail straddle gate for outdoor-cell admission (live-binary verified)
The oracle read the #112 residual was waiting on, settled against the
LIVE 2013 client (cdb attach, CEnvCell::find_transit_cells @ 0052c820;
BN pseudo-C was ambiguous and partly wrong per
feedback_bn_decomp_field_names - it invented portal_side tests in this
branch): retail admits outdoor transit cells from an indoor cell IFF a
path sphere STRADDLES an exterior portal polygon plane,
|dist| < radius + F_EPSILON(0.000199999995, @ 007c8c70). The flag at
[esp+18h] (set 0052c925, x87 decode fcompp/test ah,41h +
fcomp/test ah,5/jp) gates the add_all_outside_cells call (0052c9d6 je).
Graph reachability alone NEVER admits outdoor cells in retail.

Port (CellTransit):
- FindTransitCellsSphere: exitOutside now carries the retail straddle
  semantics; new hasExitPortal out carries the old topology-only flag.
- BuildCellSetAndPickContaining: the collision cell SET keeps the A6.P5
  topology widening on hasExitPortal (outdoor-registered doors must stay
  findable from indoor cells until #99/A6.P4 ships per-cell shadow
  lists - the 2026-05-25 door capture scenario), but the membership
  PICK's outdoor branch is gated on the retail flag. Membership is now
  retail-identical in both regimes: straddle -> outdoor candidates valid;
  no straddle -> outdoor ignored -> retail keep-curr. This is what stops
  deep-interior containment gaps in ANY house from demoting to outdoor
  (the #112 transparent-interior shape) - the systemic protection the
  user asked for, without house-by-house verification.

The at-doorway A9B3 gap demote is RETAIL-FAITHFUL (gap point is 0.23m
from 0x104s door plane < 0.48 foot radius -> retail straddles + demotes
+ self-heals inward): DocumentsResidual renamed to
...DemotesRetailFaithfully, expectation unchanged. New conformance pins:
deep-gap keep-curr (A9B3Cottage_GapBeyondStraddleDistance_KeepsCurrCell)
+ function-level gate semantics on real dat geometry
(FindTransitCellsSphere_ExitPortalStraddleGate_MatchesRetail).

Tests: Core 1391 green (+2) / App 224 / UI 420 / Net 294; pre-existing
4 #99-era failures unchanged; P1 membership goldens + A6.P5 door-set
tests explicitly green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 16:52:24 +02:00

219 lines
8.4 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using DatReaderWriter.Types;
using AcDream.Core.Physics;
using Xunit;
namespace AcDream.Core.Tests.Physics;
public class CellTransitFindTransitCellsSphereTests
{
private static CellBSPTree SinglePlaneCellBsp()
{
var leaf = new CellBSPNode { Type = DatReaderWriter.Enums.BSPNodeType.Leaf };
return new CellBSPTree
{
Root = new CellBSPNode
{
// Local x >= 0 is inside this synthetic cell.
SplittingPlane = new Plane(new Vector3(1f, 0f, 0f), 0f),
PosNode = leaf,
}
};
}
private static CellPhysics MakeCellWithPortalAtRightWall(
Matrix4x4 worldTransform, uint otherCellId, ushort flags)
{
// Portal poly at local x=2.5 (right wall), normal +X.
var portalPolyA = new ResolvedPolygon
{
Vertices = new[]
{
new Vector3(2.5f, -2.5f, 0f),
new Vector3(2.5f, 2.5f, 0f),
new Vector3(2.5f, 2.5f, 5f),
new Vector3(2.5f, -2.5f, 5f),
},
Plane = new Plane(new Vector3(1, 0, 0), -2.5f), // x = 2.5
NumPoints = 4,
SidesType = DatReaderWriter.Enums.CullMode.None,
};
Matrix4x4.Invert(worldTransform, out var inv);
return new CellPhysics
{
WorldTransform = worldTransform,
InverseWorldTransform = inv,
Resolved = new Dictionary<ushort, ResolvedPolygon>(),
PortalPolygons = new Dictionary<ushort, ResolvedPolygon> { [10] = portalPolyA },
Portals = new[]
{
new PortalInfo(otherCellId: (ushort)otherCellId, polygonId: 10, flags: flags),
},
};
}
[Fact]
public void SphereInsideCellA_NearPortal_AddsCellB()
{
var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 0);
var cellBT = Matrix4x4.CreateTranslation(new Vector3(5f, 0f, 0f));
Matrix4x4.Invert(cellBT, out var cellBInv);
var cellB = new CellPhysics
{
WorldTransform = cellBT,
InverseWorldTransform = cellBInv,
Resolved = new Dictionary<ushort, ResolvedPolygon>(),
};
var cache = new PhysicsDataCache();
cache.RegisterCellStructForTest(0xA9B40100u, cellA);
cache.RegisterCellStructForTest(0xA9B40101u, cellB);
// Sphere center near portal (local x=2.0, radius=0.5 → reaches x=2.5 = portal plane).
var worldSphereCenter = new Vector3(2.0f, 0f, 2.5f);
var candidates = new HashSet<uint>();
CellTransit.FindTransitCellsSphere(
cache, cellA, currentCellId: 0xA9B40100u,
worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
Assert.Contains(0xA9B40101u, candidates);
Assert.False(exitOutside);
}
[Fact]
public void SphereInsideCellA_FarFromPortal_DoesNotAddCellB()
{
var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 0);
var cache = new PhysicsDataCache();
cache.RegisterCellStructForTest(0xA9B40100u, cellA);
// Sphere far from portal (local x=-1.0, reach to x=-0.5 — nowhere near portal at x=2.5).
var worldSphereCenter = new Vector3(-1.0f, 0f, 2.5f);
var candidates = new HashSet<uint>();
CellTransit.FindTransitCellsSphere(
cache, cellA, currentCellId: 0xA9B40100u,
worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
Assert.DoesNotContain(0xA9B40101u, candidates);
}
[Fact]
public void LoadedNeighbor_SphereIntersectsNeighborCellBsp_AddsEvenWhenPortalHintWouldReject()
{
// Retail CEnvCell::find_transit_cells uses the loaded neighbour's
// CellBSP sphere-overlap test. The portal-plane side test is only
// an unloaded-cell hint. flags=2 makes the old heuristic reject
// this world position even though the sphere overlaps cell B.
var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 2);
var cellBT = Matrix4x4.CreateTranslation(new Vector3(5f, 0f, 0f));
Matrix4x4.Invert(cellBT, out var cellBInv);
var cellB = new CellPhysics
{
WorldTransform = cellBT,
InverseWorldTransform = cellBInv,
Resolved = new Dictionary<ushort, ResolvedPolygon>(),
CellBSP = SinglePlaneCellBsp(),
};
var cache = new PhysicsDataCache();
cache.RegisterCellStructForTest(0xA9B40100u, cellA);
cache.RegisterCellStructForTest(0xA9B40101u, cellB);
// Cell B local center is x=-0.25, radius=0.5, so the sphere
// straddles x=0 and intersects the cell volume.
var worldSphereCenter = new Vector3(4.75f, 0f, 2.5f);
var candidates = new HashSet<uint>();
CellTransit.FindTransitCellsSphere(
cache, cellA, currentCellId: 0xA9B40100u,
worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
Assert.Contains(0xA9B40101u, candidates);
Assert.False(exitOutside);
}
[Fact]
public void LoadedNeighbor_SphereOutsideNeighborCellBsp_DoesNotUsePortalHintFallback()
{
// With a loaded neighbour, retail trusts sphere_intersects_cell.
// This guards against adding the neighbour merely because the
// current-cell portal plane would have accepted the sphere.
var cellA = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0x0101, flags: 0);
var cellBT = Matrix4x4.CreateTranslation(new Vector3(5f, 0f, 0f));
Matrix4x4.Invert(cellBT, out var cellBInv);
var cellB = new CellPhysics
{
WorldTransform = cellBT,
InverseWorldTransform = cellBInv,
Resolved = new Dictionary<ushort, ResolvedPolygon>(),
CellBSP = SinglePlaneCellBsp(),
};
var cache = new PhysicsDataCache();
cache.RegisterCellStructForTest(0xA9B40100u, cellA);
cache.RegisterCellStructForTest(0xA9B40101u, cellB);
// Current portal-plane heuristic would add this (near x=2.5), but
// in cell B local space x=-1.95 with radius=0.5 is fully outside.
var worldSphereCenter = new Vector3(3.05f, 0f, 2.5f);
var candidates = new HashSet<uint>();
CellTransit.FindTransitCellsSphere(
cache, cellA, currentCellId: 0xA9B40100u,
worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
Assert.DoesNotContain(0xA9B40101u, candidates);
Assert.False(exitOutside);
}
[Fact]
public void ExitPortal_SphereStraddlesPortalPlane_FlagsCheckOutside()
{
var exitCell = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0xFFFF, flags: 0);
var cache = new PhysicsDataCache();
cache.RegisterCellStructForTest(0xA9B40100u, exitCell);
var worldSphereCenter = new Vector3(2.0f, 0f, 2.5f);
var candidates = new HashSet<uint>();
CellTransit.FindTransitCellsSphere(
cache, exitCell, currentCellId: 0xA9B40100u,
worldSphereCenter, sphereRadius: 0.5f, candidates, out bool exitOutside);
Assert.True(exitOutside);
}
[Fact]
public void ExitPortal_SecondSphereStraddlesPortalPlane_FlagsCheckOutside()
{
// Retail passes the whole SPHEREPATH global_sphere array into
// CEnvCell::find_transit_cells. The head sphere can be the one that
// overlaps an exit portal while the foot sphere is still clear.
var exitCell = MakeCellWithPortalAtRightWall(Matrix4x4.Identity, otherCellId: 0xFFFF, flags: 0);
var cache = new PhysicsDataCache();
cache.RegisterCellStructForTest(0xA9B40100u, exitCell);
var spheres = new[]
{
new Sphere { Origin = new Vector3(0.0f, 0f, 2.5f), Radius = 0.5f },
new Sphere { Origin = new Vector3(2.0f, 0f, 3.2f), Radius = 0.5f },
};
var candidates = new HashSet<uint>();
CellTransit.FindTransitCellsSphere(
cache, exitCell, currentCellId: 0xA9B40100u,
spheres, spheres.Length, candidates, out bool exitOutside, out _);
Assert.True(exitOutside);
}
}