acdream/src/AcDream.Core
Erik 6cba95047c BR-2 task 1: phantom-site probe (ACDREAM_PROBE_PHANTOM)
The BR-1 pre-check left the #113 phantom residual with two surviving
suspects, both cell-side: (a) flood-admitted cells whose shell draws with
a pass-all slice (NoClipSlice fallback when the assembler handed no slot,
or an assembler slot-0 scissor-fallback slice), and (b) cell entity
buckets drawn unclipped + un-viewcone'd by design.

[phantom-shell]: per shell-pass cell, print-on-change - clip-enable
state, slot presence, every drawn slice's slot + plane count with
PASS-ALL flagged. [phantom-objs]: per object-list cell, print-on-change
- entity bucket size. Env-gated ACDREAM_PROBE_PHANTOM=1, zero cost off,
throwaway (strip when the phantom closes).

Repro protocol: launch with the probe on, stand at the hall bisect spot
(world ~216,-108 looking at the AAB3 meeting hall west face) where the
phantom is visible, read which mechanism fires for stair cells
0xAAB30100..0x106. Shells pass-all -> BR-2/BR-3 close it; statics ->
BR-5 closes it.

Build green; App suite green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 06:27:44 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
Physics fix(phys): #112 residual - retail straddle gate for outdoor-cell admission (live-binary verified) 2026-06-10 16:52:24 +02:00
Player feat(player): #6 fold enchantment buffs into vital max via EnchantmentMath 2026-04-25 17:55:15 +02:00
Plugins fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default 2026-04-18 15:01:32 +02:00
Rendering BR-2 task 1: phantom-site probe (ACDREAM_PROBE_PHANTOM) 2026-06-11 06:27:44 +02:00
Selection fix(picker): Cluster A #86 — cell-BSP ray occlusion in WorldPicker 2026-05-19 14:41:56 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Terrain refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing 2026-05-25 21:37:53 +02:00
Textures feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
AcDream.Core.csproj chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00