acdream/tests
Erik b632672e5c arch(runtime): establish presentation-independent boundary
Create the dependency-only Runtime project before moving any gameplay owner, enforce its direct, transitive, source, and load-time closure, and pin coherent lifetime-group extraction plus retryable teardown ordering. No production behavior changes in J0.

Validated by the four focused Runtime boundary tests, a zero-error Release solution build, and 8,406 passing Release tests with five pre-existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 17:33:11 +02:00
..
AcDream.App.Tests feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Core.Net.Tests perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Tests perf(physics): cut production traversal to flat assets 2026-07-25 17:00:04 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Runtime.Tests arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
AcDream.UI.Abstractions.Tests feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00