acdream/docs
Erik 56f5bc7aa1 docs(D.2b): add strategic-purpose section to widget-generalization design
Capture the 'why beyond chat' the user articulated: chat is the proving ground;
the real payoff is inventory/spell-bar/vendor/character-sheet/trade becoming
data-driven assembly + thin controller. Notes what carries forward (the generic
widget toolkit + the find-by-id controller pattern) vs what those windows still
need (ListBox/Panel + Field drag-drop, the window-manager half of Plan 2, and
per-domain item/container data).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 16:33:14 +02:00
..
architecture fix(D.2b): chat input resolves the live command bus lazily (was bound to null) + register thumb-3-slice row 2026-06-15 23:24:44 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans feat(D.2b): cut GameWindow over to the data-driven chat window 2026-06-15 23:15:04 +02:00
research docs(D.2b): chat-window re-drive session handoff (Plan 2 chat piece) 2026-06-15 19:07:05 +02:00
superpowers docs(D.2b): add strategic-purpose section to widget-generalization design 2026-06-16 16:33:14 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: wrap-up — file #137 (dungeon collision) + #138 (teleport-out world loading); close #135/#136 2026-06-14 21:08:40 +02:00