Adds a new public overload accepting an explicit IReadOnlyCollection<uint> cellIds (the camera-buildings' EnvCellIds) instead of a BFS-derived visibility set. Used by RR7's IndoorPass to scope indoor rendering to the camera-buildings' cells, not the full portal BFS (which causes Issues A+C). Pure-data test helper WalkEntitiesForTestByCellIds added alongside the production overload, mirroring the WalkEntitiesForTest pattern. The overload internally delegates to the existing visibleCellIds path — the dispatcher's semantic stays the same; only the caller's intent differs (explicit cell list vs visibility-derived). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Vfx | ||
| Wb | ||
| CameraDiagnosticsTests.cs | ||
| ChaseCameraTests.cs | ||
| FrustumCullerTests.cs | ||
| RenderingDiagnosticsTests.cs | ||
| RenderingDiagnosticsVisibilityTests.cs | ||
| TextureCacheBindlessTests.cs | ||