acdream/docs/superpowers/specs
Erik d82b0648b5 docs(B.6): record Slice 1 trace findings — ACE sends mtRun=0.00, no UP echo
Captured a live ACDREAM_PROBE_AUTOWALK trace double-clicking +Je from
~3.5m. Findings folded into the spec's State at design freeze section:

1. Wire parser is correct (matches ACE MoveToObject.Write +
   MoveToParameters.Write byte-for-byte).
2. ACE sends mtRun=0.00. Not a parser bug — that's the wire value.
   Retail's apply_run_to_command (0x00527BE0) fell back to the
   player's own rate; our Slice 2 needs the same fallback chain.
3. Player position never changed during the entire trace — current
   behavior is pure no-op on the inbound MoveToObject (literally
   ignored, as our code at OnLiveMotionUpdated:3289 suggests).
4. ACE does NOT broadcast UpdatePosition for the local player during
   auto-walk. Definitively kills Option C — nothing to blend with.
   Local body must drive itself.

The trace validates the spec's Option A path. Slice 2 implementation
can proceed without further wire-format guessing.
2026-05-14 18:45:17 +02:00
..
2026-04-11-foundation-phase-design.md docs: refresh strategic roadmap + Foundation phase design spec 2026-04-11 21:43:33 +02:00
2026-04-12-b3-complete-movement-design.md docs(specs): Phase B.3 Complete — movement and world navigation design 2026-04-12 15:54:12 +02:00
2026-04-12-physics-collision-engine-design.md docs(specs): Phase B.3 — physics collision engine design 2026-04-12 09:42:31 +02:00
2026-04-12-player-movement-design.md docs(specs): Phase B.2 — player movement mode design 2026-04-12 14:05:07 +02:00
2026-04-13-movement-completion-design.md docs: movement completion design spec (B.2/B.3) 2026-04-13 23:01:18 +02:00
2026-05-02-l3-remote-entity-motion-design.md docs(spec): Phase L.3 scope revision — combine L.3.1+L.3.2 2026-05-03 10:03:09 +02:00
2026-05-08-phase-n-worldbuilder-migration-design.md spec(rendering): Phase N WorldBuilder migration design + N.1 scenery 2026-05-08 08:47:23 +02:00
2026-05-08-phase-n1-scenery-via-wb-helpers-design.md spec(rendering): Phase N WorldBuilder migration design + N.1 scenery 2026-05-08 08:47:23 +02:00
2026-05-08-phase-n4-rendering-foundation-design.md spec(N.4): rendering pipeline foundation design 2026-05-08 12:47:49 +02:00
2026-05-08-phase-n5-modern-rendering-design.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-a5-two-tier-streaming-design.md docs(A.5 T27): spec + plan amendments for T22.5 + ship 2026-05-10 10:06:26 +02:00
2026-05-09-phase-n5b-terrain-modern-design.md spec(N.5b): design for terrain on the modern rendering path 2026-05-09 08:23:09 +02:00
2026-05-10-issue-53-tier1-cache-design.md docs(post-A.5 #53): Tier 1 retry — mutation audit + cache design spec 2026-05-10 16:50:26 +02:00
2026-05-10-phase-m-network-stack-design.md docs(phase-m): sharpen Phase M into design spec + opcode coverage matrix 2026-05-10 19:22:49 +02:00
2026-05-11-phase-n6-slice1-design.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
2026-05-12-l2g-dynamic-physicsstate-design.md docs(phys L.2g): design spec for dynamic PhysicsState toggling (doors) 2026-05-12 21:00:36 +02:00
2026-05-12-phase-c1.5a-portals-design.md docs(vfx #C.1.5a): ship Phase C.1.5a + file issue #56 for per-part collapse 2026-05-11 16:13:12 +02:00
2026-05-13-l2d-cbuildingobj-collision-design.md docs(phys L.2d): design spec for slice 1 BSP-hit diagnostic + L.2d reframe 2026-05-12 19:01:44 +02:00
2026-05-13-phase-b4b-design.md docs(B.4b): correct file paths — WorldPicker lives in AcDream.Core.Selection 2026-05-13 17:31:49 +02:00
2026-05-13-phase-b4c-design.md docs(B.4c): design spec for door swing animation 2026-05-14 06:26:57 +02:00
2026-05-13-phase-c1.5b-design.md docs(vfx #C.1.5b): design + plan for issue #56 + EnvCell DefaultScript 2026-05-11 23:51:44 +02:00
2026-05-14-phase-b6-design.md docs(B.6): record Slice 1 trace findings — ACE sends mtRun=0.00, no UP echo 2026-05-14 18:45:17 +02:00